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AGI PROGRESS INTELLIGENCE

Footprints on the Road to AGI

Selected for You1,998

The Agentic Scientist: Orchestrating Coding Agents for Automated Scientific (Co-)Discovery

The Agentic Scientist: Orchestrating Coding Agents for Automated Scientific (Co-)Discovery

Modern coding agents are fundamentally reshaping the role of human input for computational research: they write code, launch in silico experiments, analyze their results, and autonomously operate with ever-increasing time horizons. Despite these developments, fully autonomous research agents suffer from a limited ideation radius and myopic hill-climbing search dynamics. To bridge this gap, we introduce The Agentic Scientist, an end-to-end distributed pipeline for human researchers to conduct computational research alongside modern coding agents. Building on its predecessor, our system decomposes research into task drafting, idea generation, planning, sandboxed experimentation, result aggregation, baseline and ablation construction, post-hoc analysis, and report writing. Importantly, each step in the pipeline is powered by the next generation of coding agents and leverages agentic self-verification. The overall research process is driven by a meta-controller that manages parallel research agents and enforces rubric verification at each stage. This design enables the same orchestration layer to be reused across heterogeneous domains with different execution environments, agentic coding harnesses, and evaluation metrics. Our system can be used across a spectrum of autonomy: either as a co-scientist tool or to perform end-to-end scientific investigation. Within the co-scientist setting, we leveraged a development version of our system to submit a single research paper, which got accepted for publication at ALIFE 2026. We further apply The Agentic Scientist fully autonomously to open problem-solving tasks in machine learning, and demonstrate the system's capability of scientific discovery across different domains of computational research. Our ablations suggest that reliable scientific autonomy depends not only on base model capabilities, but also on the cross-agent orchestration layer.

Paper · 2026-10-13
Into the LidarVerse: A Real-Time Unified LiDAR World Model Across Tasks and Sensors

Into the LidarVerse: A Real-Time Unified LiDAR World Model Across Tasks and Sensors

We present LidarVerse, a real-time unified LiDAR world model for sensor simulation across tasks and sensors. Existing LiDAR simulators largely follow one of two complementary paradigms: reconstruction-based methods preserve the geometry of a captured scene but require lengthy per-scene optimization, whereas generative methods amortize learning across data but lack the consistency needed for long-horizon rollouts. LidarVerse brings both paradigms into a single, unified conditional generative framework. A universal tokenizer maps LiDAR range sequences into a shared latent space, where a bidirectional teacher learns a common interface for conditioning on a LiDAR prefix, an HD-Map, a persistent spatial cache, and optionally, text. Varying the available scene evidence turns the same model into a generator of new worlds, a point-cloud forecaster, or a generalizable resimulator of observed scenes without per-scene optimization. We distill the teacher into a four-step autoregressive causal student and maintain both a rolling temporal K/V cache and a world-aligned spatial cache, enabling persistent long-horizon rollouts with real-time inference at 11 FPS on a single H100 GPU. LidarVerse achieves state-of-the-art performance on most reported metrics across all three evaluation protocols, while its tokenizer supports 32-, 64-, and 128-beam LiDAR and generalizes to an unseen scanning pattern. These results demonstrate that generative and reconstruction-grounded LiDAR simulation can be realized within one model, providing the core capabilities for future closed-loop sensor simulation.

Paper · 2026-10-13
Twenty: The Open-Source Salesforce Alternative, Designed for AI

Twenty: The Open-Source Salesforce Alternative, Designed for AI

The 59k-star open-source CRM where objects, views, workflows and agents are TypeScript packages you build, ship and version; an in-CRM chatbot reads your records, autonomous agents run inside workflows, and official agent skills let coding agents build CRM apps.

Open source · 2026-10-22
Toonflow: open-source AI video generation workbench for short dramas and motion comics, from script and storyboard to shots on one infinite canvas

Toonflow: open-source AI video generation workbench for short dramas and motion comics, from script and storyboard to shots on one infinite canvas

Toonflow productizes short-drama and motion-comic production as infinite-canvas nodes: text nodes write script and storyboard, image-generation nodes cut character turnarounds and scene plates, video-generation nodes render each shot from its references, while audio nodes and a 3D director stage carry dubbing and camera blocking. The model layer stays open - third-party APIs, local ComfyUI and local LLMs all plug in - and agents, MCP and a plugin market open the same canvas to machines. MIT licensed, deployable as desktop, Android, Docker or a plain server.

Open source · Exploring · 2026-10-20
Gorden PPT Skill: 21 Chinese Templates and a Non-Destructive Contract for Real .pptx Decks

Gorden PPT Skill: 21 Chinese Templates and a Non-Destructive Contract for Real .pptx Decks

GordenSun Gorden PPT Skill (v1.0.20, 3,748 stars) turns "make me a deck" into a reviewable pipeline: 21 built-in Chinese templates each ship intro.md and detail.json, the agent selects slides by page_roles and writes edits.json, and build_pptx.py replaces run text only, never position, size or color; overflow checks warn without blocking, ellipsis truncation is banned by rule, and same-level titles must keep their type_scale size; user-supplied templates are rendered and probed on the spot, original layouts are only a fallback; manifest.json plus updates.json give the skill software-style incremental self-update. Code is MIT; templates carry a separate non-commercial NOTICE.

Skill · Exploring · 2026-10-22

Frontier papers

445
Compliant GMT: Making General Motion Tracking Compliant via Residual Reference Adaptation

Compliant GMT: Making General Motion Tracking Compliant via Residual Reference Adaptation

We propose Compliant GMT (C-GMT), a modular framework for full-body compliant responses in general motion tracking. As humanoid robots move into real world deployment, they not only need to perform any motion but also respond safely and robustly to interaction forces. Existing general motion tracking policies can imitate diverse motions but are trained to be stiff, leading to unexpected and unsafe behaviors under disturbance. Prior work in compliant humanoid control trades off compliance and generality. There exist examples of full-body compliant responses, but these are heavily curated to single-reference policies. On the other hand, general motion trackers (GMT) are trained to rigidly imitate massive motion capture datasets. Our key insight is to leverage the generality of pretrained GMTs for motion tracking while introducing compliance from a residual adapter that conditions on a history of proprioception. This enables our approach, C-GMT, to achieve both general motion tracking and whole-body compliant responses. Compared to state-of-the-art general motion trackers and single-motion compliant policies, C-GMT demonstrates competitive performance in both motion tracking accuracy and compliance adherence. We further demonstrate improved safety, robustness, and error tolerance in simulation and real-world G1 experiments.

Venki Parsuram, Michelle Wang, Jin-Hyuk Hong · 10 views · Oct 15, 2026
HumanoidMotion Tracking
Oct 15, 2026
Long Range Navigator (LRN): Extending robot planning horizons beyond metric maps
02Paper

Long Range Navigator (LRN): Extending robot planning horizons beyond metric maps

A robot navigating an outdoor environment with no prior knowledge of the space must rely on its local sensing to perceive its surroundings and plan. This can come in the form of a local metric map or local policy with some fixed horizon. Beyond that, there is a fog of unknown space marked with some fixed cost. A limited planning horizon can often result in myopic decisions leading the robot off course or worse, into very difficult terrain. Ideally, we would like the robot to have full knowledge that can be orders of magnitude larger than a local cost map. In practice, this is intractable due to sparse sensing information and often computationally expensive. In this work, we make a key observation that long-range navigation only necessitates identifying good frontier directions for planning instead of full map knowledge. To this end, we propose the Long Range Navigator (LRN), that learns an intermediate affordance representation mapping high-dimensional camera images to affordable frontiers for planning, and then optimizing for maximum alignment with the desired goal. LRN notably is trained entirely on unlabeled ego-centric videos making it easy to scale and adapt to new platforms. Through extensive off-road experiments on Spot and a Big Vehicle, we find that augmenting existing navigation stacks with LRN reduces human interventions at test-time and leads to faster decision making indicating the relevance of LRN.

Matt Schmittle, Rohan Baijal
From Video to Vision: Learning Generalizable Humanoid Carrying from Human Motion
03Paper

From Video to Vision: Learning Generalizable Humanoid Carrying from Human Motion

Most video-driven humanoid imitation policies still need an upper-level module to generate reference trajectories at deployment, and the resulting controllers often depend on global position in a motion-capture studio. MOVER replaces that dependency with a three-stage teacher-assistant-student pipeline. It first recovers human motion from 100 videos with GENMO, retargets it to a 29-DoF Tiangong 3.0 humanoid through GMR, and augments object geometry, scale, and pose to obtain 4,000 reference trajectories. A teacher policy learns strict motion and object tracking; an assistant relaxes global body-position tracking to improve placement generalization; and a DAgger-PPO student removes proprioceptive position and reference-joint-position inputs. At deployment, a head-mounted RGB-D camera and an object tag provide relative object pose, while QuatNet predicts the reference anchor orientation from object pose, joint state, and target location. The paper evaluates four object placements and two shape-size configurations in simulation, then demonstrates carrying on the physical robot without motion capture. Remaining limitations include limited demonstration diversity, imperfect target localization without global proprioception, and a small real-world trial count.

Ziluo Ding
Safe Interval Motion Planning for Quadrotors in Dynamic Environments
04Paper

Safe Interval Motion Planning for Quadrotors in Dynamic Environments

Trajectory generation in dynamic environments presents a significant challenge for quadrotors, particularly due to the non-convexity in the spatial-temporal domain. Many existing methods either assume simplified static environments or struggle to produce optimal solutions in real-time. In this work, we propose an efficient safe interval motion planning framework for navigation in dynamic environments. A safe interval refers to a time window during which a specific configuration is safe. Our approach addresses trajectory generation through a two-stage process: a front-end graph search step followed by a back-end gradient-based optimization. We ensure completeness and optimality by constructing a dynamic connected visibility graph and incorporating low-order dynamic bounds within safe intervals and temporal corridors. To avoid local minima, we propose a Uniform Temporal Visibility Deformation (UTVD) for the complete evaluation of spatial-temporal topological equivalence. We represent trajectories with B-Spline curves and apply gradient-based optimization to navigate around static and moving obstacles within spatial-temporal corridors. Through simulation and real-world experiments, we show that our method can achieve a success rate of over 95% in environments with different density levels, exceeding the performance of other approaches, demonstrating its potential for practical deployment in highly dynamic environments.

Songhao Huang, Yuwei Wu

Foundation models: pre- and post-training, architecture and long context, inference serving and cost per token.

Harness

74

Agent runtimes: plugins and sandboxes, tool surfaces, skill systems, long-term memory and self-improvement.

AI Coding

95

Code generation, repair, refactoring, software engineering tasks

Skills

18
Developmentmattpocock/skillsFeatured

The 38 skills Matt Pocock uses every day for real engineering

Editor's takeSells parts, not a process: 38 SKILL.md behind a strict user/model-invoked contract, a SCOPE.md admission bar and a shared GLOSSARY.md; the spec-to-tickets-to-implement-spec pipeline is the most complete agentic engineering loop in this channel.

Daily-working set of the Total TypeScript author: 38 SKILL.md files (engineering 20, productivity 7, misc 4 frozen, in-progress 7) behind a user-invoked/model-invoked contract, a SCOPE.md admission bar and a shared GLOSSARY.md; installs as a Claude Code, Codex, Copilot or Gemini plugin, or an editable skills.sh copy.

Claude CodeCodexGemini CLI+2
claude plugin install mattpocock-skills@claude-plugins-official
Shellmattpocock289.9k
The 38 skills Matt Pocock uses every day for real engineering
Developmentobra/superpowersFeatured

Fifteen skills that give a coding agent a full development process

Editor's takeIts premise is that models lack process discipline, not coding ability. The single best idea to steal is 'Rulings, not stalls': decide by default, and stop for a human only when an action is irreversible, touches a security-sensitive surface, leaks outside the worktree, or the plan is already too broken to continue.

v6.4.1 (2026-09-18), MIT, 289k stars — the largest single skill repository of its kind. It chains brainstorming, spec writing, git-worktree isolation, planning, subagent execution, red-green TDD, two-way code review and verification-before-completion into one trunk workflow, and the README lists 16+ harnesses: Claude Code, Codex, Cursor, Gemini CLI, OpenCode, Kimi Code, Devin CLI and more.

Claude CodeCodexCursor
/plugin install superpowers@claude-plugins-official
Shellobra289.2k
Fifteen skills that give a coding agent a full development process
Official & Collectionsanthropics/skillsFeatured

The official repo from the format's author: 19 skills plus spec and template

Editor's takeIf you want to know how a SKILL.md is actually supposed to be written, read this instead of any second-hand tutorial. Two things to know first: docx, pdf, pptx and xlsx are source-available rather than open source (the other 15 are Apache-2.0), and the repo carries its own disclaimer — these skills are demos, so test them in your environment before trusting them with anything critical.

Anthropic's own implementation, 177k stars: 19 skills under ./skills plus ./spec (the Agent Skills specification, now at agentskills.io) and ./template as a scaffold. Its definition of a skill is folders of instructions, scripts and resources loaded dynamically, and progressive disclosure comes straight from here.

Claude Code
/plugin marketplace add anthropics/skills
Pythonanthropics177.3k
The official repo from the format's author: 19 skills plus spec and template
Design & Frontendnextlevelbuilder/ui-ux-pro-max-skillFeatured

Design knowledge as searchable local data: 79 styles, 192 palettes, 119 UX rules

Editor's takeIts sharpest self-description is that models can write CSS but lack a taste database. Ten rule categories are ordered by severity, with Accessibility and Touch & Interaction first as CRITICAL and Charts last — that ordering is the stance. The Design System Generator runs five parallel searches, and the repo states plainly: do not persist unverified output, so a generated design system has to be checked before it lands in your repo.

v2.13.0, MIT, 129k stars, site uupm.cc. Instead of lecturing the model it ships structured catalogues the agent queries before writing code: 79 UI styles, 192 palettes with reasoning, 74 type pairings, 119 UX rules, 105 icon suggestions, 17 GSAP presets, 25 chart types, 22 stacks and 34 landing-page patterns.

Any agent
npx ui-ux-pro-max-cli init --ai claude
Pythonnextlevelbuilder129.3k
Design knowledge as searchable local data: 79 styles, 192 palettes, 119 UX rules
KnowledgeGraphify-Labs/graphifyFeatured

Map the whole project into a queryable knowledge graph instead of grepping

Editor's takeThe design that matters most: every edge is labelled EXTRACTED or INFERRED, so you can tell what the source explicitly contains from what the tool inferred — which makes an agent's conclusions auditable, a hard requirement in production. It is not a vector index: no embeddings, no vector store, a real graph you can explain, path and query. In its own benchmark, building the graph costs zero LLM spend and ingest is an order of magnitude cheaper, a structural win from local parsing.

YC S26, Apache-2.0, 120k stars, Python 3.10+. /graphify . maps code, docs, PDFs, images and videos into a graph and emits a clickable graph.html, a human-readable GRAPH_REPORT.md and a machine-readable graph.json. Code goes through tree-sitter AST parsing (about 40 languages): deterministic, no LLM calls, nothing leaves the machine.

Claude CodeCodexCursor
uv tool install graphifyy && graphify install
PythonGraphify-Labs119.9k
Map the whole project into a queryable knowledge graph instead of grepping
Design & FrontendLeonxlnx/taste-skillFeatured

Taste Skill: 13 anti-slop frontend skills that turn AI tells into countable rules

Editor's takeThe lesson worth stealing is rules expressed as countable mechanical tests: eyebrow count ≤ ceil(sections/3), bento cells equal to content items, zero em-dashes on the page, palette families rotated across projects. Each one aims straight at the model repeating itself instead of stopping at an adjective. The repo is equally honest about its edges: v2 self-declares experimental and is still moving, §13 explicitly excludes dashboards, data tables, multi-step wizards, code editors and native mobile, and the only test in the repo guards the source-invocation semantics of the skill.sh shell helper rather than the design rules.

One MIT repo holding 13 skills: ten that output code and three that output reference images only, all installed into Claude Code / Codex / Cursor with a single npx skills add. The default design-taste-frontend v2 (experimental) is a 1,228-line SKILL.md: first the model must emit a one-line "design read", then it sets three dials (DESIGN_VARIANCE / MOTION_INTENSITY / VISUAL_DENSITY), then it implements against 14 chapters of hard rules - install the official package for corporate briefs, label aesthetic borrowings in comments, zero em-dashes anywhere on the page, eyebrow quota computed from section count, bento cells equal to content items, and finally a 50-plus box pre-flight check. The repo also ships research/laziness, a literature directory using controlled studies to explain why models cut output short.

Claude CodeCodexCursor
npx skills add https://github.com/Leonxlnx/taste-skill
JavaScriptLeonxlnx94.8k
Taste Skill: 13 anti-slop frontend skills that turn AI tells into countable rules

Leaderboard

481
Artificial Analysis Intelligence IndexOfficial intelligence index (higher is better)
Claude Opus 5.5 (max with fallback)57.62
Claude Sonnet 5.5 (max with fallback)56
Claude Opus 5.5 (xhigh with fallback)55.99
Muse Wonder Full (max)55.8
Kimi K3.1 Pro55.09

Source · artificialanalysis.aiofficial Intelligence Index v4.3.2synced Oct 26, 2026

Image Generation

58

Text-to-image, image editing, consistency and controllability

Audio & Video

147

Video and speech/audio: physical and temporal coherence for text/image-to-video, TTS and voice cloning, music generation and ASR.

3D & World Models

309

3D asset generation, scene reconstruction, long-horizon world prediction

Design & Frontend

74

Visual design, UI components, web and slide layout

Docs & Slides

16

Slides, Word, Excel, PDF generation and editing

Blog

95

Agent Studio

7

RetouchPi

Fifty-four professional tools, layers and masks, PSD files that open and save back - all in the browser, nothing to install.

retouchpi.com · 54 pro tools · PSD read and write · AI generate & edit

Agent digital twin office

A 100 km 3D city that opens in seconds — crawling, blogs, papers, industry and investment analysis, all watchable in one digital twin.

100km city · opens in seconds · Live task stream · Agent-maintained

Robotic arm workbench

An SO-101 6-DoF arm running MuJoCo physics in your browser: joint teleoperation, IK end-effector dragging and gripper pick-and-place into a basket. No install.

MuJoCo WASM physics · SO-101 · 6 DoF · Contacts / telemetry HUD

Joint actuator anatomy lab

Take a humanoid joint module apart layer by layer: brushless motor, magnetic encoder, planetary / harmonic / cycloidal drive and output flange. Switch architectures on one page — exploded view plus analytic kinematics.

Three gearbox types · Planetary / harmonic / cycloidal · Analytic kinematics · explode

Speech synthesis lab

Matcha-TTS mixed zh/en speech synthesis: server-side synthesis with sentence-streamed playback and full-article read-aloud for papers and blogs. Sign-in required.

Matcha-TTS · server-side · Mixed zh / en · Full-article read-aloud

CodeWaifu, your caring coding desktop sprite

A caring coding sprite on your desktop and a cockpit that never stops: the work resumes itself after a crash or a reboot. Every coding terminal, ssh session and local shell in one tree, every start, finish and permission request reported in time. Open source, one-line install.

Your caring coding desktop sprite · Resumes after crash & reboot · First-rate terminal / ssh / shell

AI Games

4

Under constructionThe games system is still under construction — everything listed starts in-page, and the library keeps growing.

ThreeDream FPS arena

ThreeDream FPS arena

A first-person match where every bot across from you is driven live by a policy this repo trained, the whole round stepping at a fixed 60 Hz: builtin, Rust/wasm or Rapier behind one physics interface, nothing scripted.

WASD move · mouse look · left-click fire · shift sprint · R reload · esc release

ThreeDream UE level

ThreeDream UE level

Unreal 5.5's first-person test map, running same-origin in the browser: the level, the materials, the lights and four weapon data assets are read out of the project's own .umap / .uasset bytes, six soldiers are driven by a four-state brain on one fixed 60 Hz step, and the sidebar lists every substitution the page had to make.

WASD move · mouse look · left-click fire · shift sprint · space jump · R reload · F pick up · esc release

ThreeDream CARLA town drive

ThreeDream CARLA town drive

The whole of CARLA Town10HD read out of its .umap and OpenDRIVE road bytes, 4,474 actors back on the project's own coordinates; 32 cars decide live over the same lane graph - car-following, braking, lane changes - and you sit in one of them, on the wheel or on autopilot.

W throttle · S brake · A D steer · space handbrake · T autopilot · C camera

ThreeDream factory town

ThreeDream factory town

The abandoned-factory town's bytes come from two places: 3,571 actors and a 509x509 landscape heightfield read out of the Unreal project's own mainmap.umap, 3,283 meshes resolved through an unlicensed content pack pinned by revision on its own mirror; six soldiers run live on a four-state patrol / engage / advance / down brain over one fixed 60 Hz step, standing at random walkable spots wave by wave and getting back up elsewhere once downed, with four guns on the ground each wave to swap for with F and a kill quota that opens the next one (?arena=0 gives the same town back without rounds); and the sidebar lists the 101 placements still missing their mesh instead of hiding the holes.

WASD move · mouse look · left-click fire · shift sprint · space jump · R reload · F pick up · esc release

Frequently asked

What is this site?
An AGI progress digest: paper deep reads, open-source projects, demo videos and leaderboards across models, agents and runtimes, skills, multimodal and embodied AI.
Where does the content come from?
Public sources: arXiv papers, official releases and blogs, GitHub repositories, demos on X and YouTube, and evaluators' own leaderboards. Every entry keeps its source link and author credit.
Are the paper and project write-ups summaries?
No. Papers are written up from the full text as bilingual long reads with formulas, experiment tables and method diagrams; open-source projects are read through their README and source before a bilingual write-up with a hands-on verdict.
Where do the leaderboards come from?
From each evaluator's own official board, synced on a schedule, with scrape and official-update timestamps shown.
Can I cite this site?
Yes — cite the canonical URL each page declares. Third-party papers, videos and images remain the copyright of their original authors.

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