1:00One job: collect what has actually happened on the road to AGI, with every entry traceable to a paper, a repo, a benchmark or a video. No headline chasing and no full tool directory — what shows here is only what we read ourselves.
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0:36The shell around an agent: prompts, tool orchestration, context management and eval harnesses. Model capability only lands through the harness, so it gets its own line here.
Our takeIts premise is that models lack process discipline, not coding ability. The single best idea to steal is 'Rulings, not stalls': decide by default, and stop for a human only when an action is irreversible, touches a security-sensitive surface, leaks outside the worktree, or the plan is already too broken to continue. We adopted those four gates in our own pipelines.
v6.4.1 (2026-09-18), MIT, 289k stars — the largest single skill repository we have found. It chains brainstorming, spec writing, git-worktree isolation, planning, subagent execution, red-green TDD, two-way code review and verification-before-completion into one trunk workflow, and the README lists 16+ harnesses: Claude Code, Codex, Cursor, Gemini CLI, OpenCode, Kimi Code, Devin CLI and more.
/plugin install superpowers@claude-plugins-officialOur takeIt sells parts rather than a whole process: code-review, diagnosing-bugs and resolving-merge-conflicts each stand alone. grill-me, grilling and wait-what turn the agent around to interrogate your requirements, and nothing else in this batch does that. CONTEXT.md at the repo root decouples project vocabulary from generic skills — the cleanest version of that idea we have seen.
The personal working set of the author of Total TypeScript; the repo describes itself as real engineering, not vibe coding. 38 SKILL.md files, primary language Shell, grouped as engineering (18), productivity (7), misc (4) and in-progress (9). It explicitly rejects takeover-style frameworks such as GSD, BMAD and Spec-Kit in favour of small, easy to adapt, composable.
claude plugins install mattpocock-skillsOur takeIf you want to know how a SKILL.md is actually supposed to be written, read this instead of any second-hand tutorial. Two things to know first: docx, pdf, pptx and xlsx are source-available rather than open source (the other 15 are Apache-2.0), and the repo carries its own disclaimer — these skills are demos, so test them in your environment before trusting them with anything critical.
Anthropic's own implementation, 177k stars: 19 skills under ./skills plus ./spec (the Agent Skills specification, now at agentskills.io) and ./template as a scaffold. Its definition of a skill is folders of instructions, scripts and resources loaded dynamically, and progressive disclosure comes straight from here.
/plugin marketplace add anthropics/skillsOur takeIts sharpest self-description is that models can write CSS but lack a taste database. Ten rule categories are ordered by severity, with Accessibility and Touch & Interaction first as CRITICAL and Charts last — that ordering is the stance. The Design System Generator runs five parallel searches, and the repo states plainly: do not persist unverified output, so a generated design system has to be checked before it lands in your repo.
v2.13.0, MIT, 129k stars, site uupm.cc. Instead of lecturing the model it ships structured catalogues the agent queries before writing code: 79 UI styles, 192 palettes with reasoning, 74 type pairings, 119 UX rules, 105 icon suggestions, 17 GSAP presets, 25 chart types, 22 stacks and 34 landing-page patterns.
npx ui-ux-pro-max-cli init --ai claudeOur takeThe design that matters most: every edge is labelled EXTRACTED or INFERRED, so you can tell what the source explicitly contains from what the tool inferred — which makes an agent's conclusions auditable, a hard requirement in production. It is not a vector index: no embeddings, no vector store, a real graph you can explain, path and query. In its own benchmark, building the graph costs zero LLM spend and ingest is an order of magnitude cheaper, a structural win from local parsing.
YC S26, Apache-2.0, 120k stars, Python 3.10+. /graphify . maps code, docs, PDFs, images and videos into a graph and emits a clickable graph.html, a human-readable GRAPH_REPORT.md and a machine-readable graph.json. Code goes through tree-sitter AST parsing (about 40 languages): deterministic, no LLM calls, nothing leaves the machine.
uv tool install graphifyy && graphify installOur takeThere is no one-liner that installs this repo; use it as a discovery layer. A list answers what exists, not what is worth running. The part you cannot get elsewhere is connect-apps-plugin: a single MCP endpoint to 1000+ integrations with authentication, team-level ACLs and audit logs, which is exactly the governance problem enterprises hit when agents touch SaaS.
A list maintained by Composio at 75k stars with an Apache-2.0 badge in the README. About 31 first-party skill directories physically exist here while the index references 864 SKILL.md files, and most of the difference is links out to external repositories. Coverage explicitly extends beyond Claude.ai and Claude Code to Codex, Cursor, Gemini CLI and Antigravity.
claude --plugin-dir ./connect-apps-pluginSource https://robodojo-benchmark.com/leaderboard · updated 2026-08-26 · 42 sim tasks
Two axes of AIGC: the horizontal one is model capability (image, video, 3D and world models), the vertical one is which workflow it lands in (design, office). The five topbar entries live in this row.
Text-to-image, image editing, consistency and controllability
Text/image-to-video, physical and temporal coherence
3D asset generation, scene reconstruction, long-horizon world prediction
Visual design, UI components, web and slide layout
Design & FrontendSlides, Word, Excel, PDF generation and editing
Docs & Slides
Seeed's open-source six-axis arm in full: 96 STEP files, a screw-level BOM recomputed line by line (motors = 89.9%), the published thermal-test limits, the CERN-OHL-W-2.0 licence switch, and the LeRobot + GR00T N1.7 overnight autonomy loop.

Jev-style fixed-answer scoring reproduced locally with SGLang /v1/score: single-token labels, restricted softmax, confidence-gated routing, and a 6 ms vs 1088 ms benchmark against generation.

A deep read of TypeSafe's first System One Model: three question primitives, the economics of parallel calls, confidence-gated routing, eval caveats, eight jagged edges, and the OpenJev local repro.
One admission rule: the opposition in a match is driven by live decisions, not a scripted performance. Click a card and the round starts in-page, same-origin, nothing to install. Each card states its own verifiable claim - where the decisions come from, whether the scene is rebuilt or read out of its source, and what runs on a fixed step.

A first-person match where every bot across from you is driven live by a policy this repo trained, the whole round stepping at a fixed 60 Hz: builtin, Rust/wasm or Rapier behind one physics interface, nothing scripted.
WASD move · mouse look · left-click fire · shift sprint · R reload · esc release

Unreal 5.5's first-person test map, running same-origin on this site: the level, the materials, the lights and four weapon data assets are read out of the project's own .umap / .uasset bytes, six soldiers are driven by a four-state brain on one fixed 60 Hz step, and the sidebar lists every substitution the page had to make.
WASD move · mouse look · left-click fire · shift sprint · space jump · R reload · F pick up · esc release