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AGI PROGRESS INTELLIGENCE

Footprints on the Road to AGI

Selected for You2,078

FastH3 Omni cuts a 15-second 480p clip to about 230 seconds

FastH3 Omni cuts a 15-second 480p clip to about 230 seconds

Same seed: 310s to about 220s; overlay says 230s. Artifacts and weaker audio remain.

Demo · 2026-10-21
The Agentic Scientist: Orchestrating Coding Agents for Automated Scientific (Co-)Discovery

The Agentic Scientist: Orchestrating Coding Agents for Automated Scientific (Co-)Discovery

Modern coding agents are fundamentally reshaping the role of human input for computational research: they write code, launch in silico experiments, analyze their results, and autonomously operate with ever-increasing time horizons. Despite these developments, fully autonomous research agents suffer from a limited ideation radius and myopic hill-climbing search dynamics. To bridge this gap, we introduce The Agentic Scientist, an end-to-end distributed pipeline for human researchers to conduct computational research alongside modern coding agents. Building on its predecessor, our system decomposes research into task drafting, idea generation, planning, sandboxed experimentation, result aggregation, baseline and ablation construction, post-hoc analysis, and report writing. Importantly, each step in the pipeline is powered by the next generation of coding agents and leverages agentic self-verification. The overall research process is driven by a meta-controller that manages parallel research agents and enforces rubric verification at each stage. This design enables the same orchestration layer to be reused across heterogeneous domains with different execution environments, agentic coding harnesses, and evaluation metrics. Our system can be used across a spectrum of autonomy: either as a co-scientist tool or to perform end-to-end scientific investigation. Within the co-scientist setting, we leveraged a development version of our system to submit a single research paper, which got accepted for publication at ALIFE 2026. We further apply The Agentic Scientist fully autonomously to open problem-solving tasks in machine learning, and demonstrate the system's capability of scientific discovery across different domains of computational research. Our ablations suggest that reliable scientific autonomy depends not only on base model capabilities, but also on the cross-agent orchestration layer.

Paper · 2026-10-13
MorphMimic: Morphology-Conditioned World Model and Policy Sharing Across Humanoids

MorphMimic: Morphology-Conditioned World Model and Policy Sharing Across Humanoids

MorphMimic conditions a shared differentiable world model and tracking policy on a 125-value morphology descriptor, enabling three humanoids to learn from 128,786 common motion clips and share one controller.

Paper · 2026-10-25
Meetily: Local Meeting Transcription With a Clear Cloud Boundary

Meetily: Local Meeting Transcription With a Clear Cloud Boundary

A Tauri and Rust desktop meeting assistant that transcribes microphone and system audio locally with Whisper or Parakeet, stores meetings in SQLite, and sends transcript text to the cloud only when a hosted LLM is selected.

Open source · Exploring · 2026-10-26
SuperMimic Reproduced in 1.5 GPU-Hours with AI-Assisted Code

SuperMimic Reproduced in 1.5 GPU-Hours with AI-Assisted Code

An unofficial, AI-assisted reimplementation reports 0.829 normalized return and 0 of 40 failed clips after about 1.5 GPU-hours on one RTX PRO 6000; its code is unreviewed, and checkpoints and raw logs are not released.

Open source · Exploring · 2026-10-28

Frontier papers

479
Memory Tax: Dissecting the Net Value of Agent Memory

Memory Tax: Dissecting the Net Value of Agent Memory

Memory is increasingly used in long-horizon agents, yet the net value of building memory over direct retrieval from raw history remains largely unclear. Through a large-scale evaluation across multiple benchmarks and model backbones, we find many dedicated memory systems underperform naive RAG in many cases, indicating a negative net value. Taking RAG as a reference, we dissect the net value of memory into the gains and losses over direct retrieval, termed memory benefit and memory tax. These gains and losses arise because memory process changes how the raw information is organized and accessed. We view such changes as the double-edged deviations from the raw history. They are originally designed and introduced to benefit the task, for example by reorganizing facts or distilling preferences, but some may also remove or obscure evidence, giving rise to memory tax. Since memory benefit reflects the expected gains of its design, we then focus more on the overlooked memory tax, study how it arises from the system and evaluation side, and generalize the concept to more application scenarios of memory. We hope the notion of memory tax can provide a new lens and shift more attention from standalone performance to the net value of memory, informing more reliable memory designs and evaluations. We will open-source the code and results to the community. Project Page: https://hexuan21.github.io/MemoryTax/

Xuan He, Sining Zhoubian, Ruozhen Yang · 22 views · Oct 25, 2026
Agent MemoryLong-Term Memory
Oct 25, 2026
Harness-Zero: Harness Distillation via Agent-as-Harness
02Paper

Harness-Zero: Harness Distillation via Agent-as-Harness

Agent harnesses, the external systems that mediate model-environment interaction, can substantially improve agent performance, but their gains remain tied to the harness at deployment. Because the best harness varies across domains, instances, and models, a general-purpose agent must either settle for a suboptimal shared harness or route among an ever-growing set of specialized ones. We therefore study agent harness distillation: using a domain- or instance-optimized harness as training-time guidance and transferring the behaviors it induces into model weights, so that its gains survive under a single fixed target harness. The challenge is that the two harnesses differ in action space and available information, so guidance from the optimized harness cannot serve directly as supervision for the target one. We introduce Harness-Zero, which enables harness distillation through agent-as-harness. Guided by the optimized harness, a harnessing agent corrects student responses before execution in the target harness's action space, turning harness guidance into training demonstrations. Fine-tuning on the resulting trajectories internalizes harness-induced behavior into the model, so the specialized harness can be removed at deployment. Our experiments spanning knowledge work, tool use, and science domains show that: (1) For frontier LLMs using the same evolved harness, agent-as-harness outperforms code-as-harness. (2) With the specialized harness removed at deployment, Harness-Zero improves the base model's macro-average task success from 23.3% to 44.3%, even exceeding the 41.7% it reaches with that harness still attached. (3) Harness-Zero recovers harness-induced behaviors absent from the base model, with 82.3% average recovery across 28 patterns in the three domains.

Ye, Haoran, Lu, Yuxing
Reflect, Retry, Reward: Self-Improving LLMs via Reinforcement Learning
03Paper

Reflect, Retry, Reward: Self-Improving LLMs via Reinforcement Learning

We explore a method for improving the performance of large language models through self-reflection and reinforcement learning. By incentivizing the model to generate better self-reflections when it answers incorrectly, we demonstrate that a model's ability to solve complex, verifiable tasks can be enhanced even when generating synthetic data is infeasible and only binary feedback is available. Our framework operates in two stages: first, upon failing a given task, the model generates a self-reflective commentary analyzing its previous attempt; second, the model is given another attempt at the task with the self-reflection in context. If the subsequent attempt succeeds, the tokens generated during the self-reflection phase are rewarded. Our experimental results show substantial performance gains across a variety of model architectures, as high as 34.7% improvement at math equation writing and 18.1% improvement at function calling. Notably, smaller fine-tuned models (1.5 billion to 7 billion parameters) outperform models in the same family that are 10 times larger. Our novel paradigm is thus an exciting pathway to more useful and reliable language models that can self-improve on challenging tasks with limited external feedback.

Shelly Bensal, Umar Jamil
RLSR: Reinforcement Learning from Self Reward
04Paper

RLSR: Reinforcement Learning from Self Reward

Large language models can generate solutions to complex problems, but training them with reinforcement learning typically requires verifiable rewards that are expensive to create and not possible for all domains. We demonstrate that LLMs can effectively self-improve through self-judging without reference solutions, leveraging the inherent asymmetry between generating and verifying solutions. Our experiments show that models can provide reliable reward signals without ground truth answers, enabling reinforcement learning in domains where verifiable rewards are impractical. By implementing self-judging across Countdown puzzles and integration problems, we achieve performance comparable to formal verification without ground truth solutions. Most notably, Qwen 2.5 7B DeepSeek Distilled trained with self-rewards qualifies for the prestigious MIT Integration Bee competition, performance through self-supervised improvement. When combined with synthetic question generation, we establish a complete self-improvement loop where models generate practice problems, solve them, and evaluate their own performance without any external validation. Our findings demonstrate that LLM judges can provide effective reward signals for training, unlocking reinforcement learning in countless domains previously limited by reward engineering challenges. This work represents a significant step toward autonomous AI systems that continuously improve through self-directed learning rather than human-guided training, potentially accelerating progress across domains where training data is scarce or evaluation is complex.

Toby Simonds, Kevin Lopez

Foundation models: pre- and post-training, architecture and long context, inference serving and cost per token.

Harness

78

Agent runtimes: plugins and sandboxes, tool surfaces, skill systems, long-term memory and self-improvement.

AI Coding

102

Code generation, repair, refactoring, software engineering tasks

Skills

19
Developmentmattpocock/skillsFeatured

The 38 skills Matt Pocock uses every day for real engineering

Editor's takeSells parts, not a process: 38 SKILL.md behind a strict user/model-invoked contract, a SCOPE.md admission bar and a shared GLOSSARY.md; the spec-to-tickets-to-implement-spec pipeline is the most complete agentic engineering loop in this channel.

Daily-working set of the Total TypeScript author: 38 SKILL.md files (engineering 20, productivity 7, misc 4 frozen, in-progress 7) behind a user-invoked/model-invoked contract, a SCOPE.md admission bar and a shared GLOSSARY.md; installs as a Claude Code, Codex, Copilot or Gemini plugin, or an editable skills.sh copy.

Claude CodeCodexGemini CLI+2
claude plugin install mattpocock-skills@claude-plugins-official
Shellmattpocock289.9k
The 38 skills Matt Pocock uses every day for real engineering
Developmentobra/superpowersFeatured

Fifteen skills that give a coding agent a full development process

Editor's takeIts premise is that models lack process discipline, not coding ability. The single best idea to steal is 'Rulings, not stalls': decide by default, and stop for a human only when an action is irreversible, touches a security-sensitive surface, leaks outside the worktree, or the plan is already too broken to continue.

v6.4.1 (2026-09-18), MIT, 289k stars — the largest single skill repository of its kind. It chains brainstorming, spec writing, git-worktree isolation, planning, subagent execution, red-green TDD, two-way code review and verification-before-completion into one trunk workflow, and the README lists 16+ harnesses: Claude Code, Codex, Cursor, Gemini CLI, OpenCode, Kimi Code, Devin CLI and more.

Claude CodeCodexCursor
/plugin install superpowers@claude-plugins-official
Shellobra289.2k
Fifteen skills that give a coding agent a full development process
Official & Collectionsanthropics/skillsFeatured

The official repo from the format's author: 19 skills plus spec and template

Editor's takeIf you want to know how a SKILL.md is actually supposed to be written, read this instead of any second-hand tutorial. Two things to know first: docx, pdf, pptx and xlsx are source-available rather than open source (the other 15 are Apache-2.0), and the repo carries its own disclaimer — these skills are demos, so test them in your environment before trusting them with anything critical.

Anthropic's own implementation, 177k stars: 19 skills under ./skills plus ./spec (the Agent Skills specification, now at agentskills.io) and ./template as a scaffold. Its definition of a skill is folders of instructions, scripts and resources loaded dynamically, and progressive disclosure comes straight from here.

Claude Code
/plugin marketplace add anthropics/skills
Pythonanthropics177.3k
The official repo from the format's author: 19 skills plus spec and template
Design & Frontendnextlevelbuilder/ui-ux-pro-max-skillFeatured

Design knowledge as searchable local data: 79 styles, 192 palettes, 119 UX rules

Editor's takeIts sharpest self-description is that models can write CSS but lack a taste database. Ten rule categories are ordered by severity, with Accessibility and Touch & Interaction first as CRITICAL and Charts last — that ordering is the stance. The Design System Generator runs five parallel searches, and the repo states plainly: do not persist unverified output, so a generated design system has to be checked before it lands in your repo.

v2.13.0, MIT, 129k stars, site uupm.cc. Instead of lecturing the model it ships structured catalogues the agent queries before writing code: 79 UI styles, 192 palettes with reasoning, 74 type pairings, 119 UX rules, 105 icon suggestions, 17 GSAP presets, 25 chart types, 22 stacks and 34 landing-page patterns.

Any agent
npx ui-ux-pro-max-cli init --ai claude
Pythonnextlevelbuilder129.3k
Design knowledge as searchable local data: 79 styles, 192 palettes, 119 UX rules
KnowledgeGraphify-Labs/graphifyFeatured

Map the whole project into a queryable knowledge graph instead of grepping

Editor's takeThe design that matters most: every edge is labelled EXTRACTED or INFERRED, so you can tell what the source explicitly contains from what the tool inferred — which makes an agent's conclusions auditable, a hard requirement in production. It is not a vector index: no embeddings, no vector store, a real graph you can explain, path and query. In its own benchmark, building the graph costs zero LLM spend and ingest is an order of magnitude cheaper, a structural win from local parsing.

YC S26, Apache-2.0, 120k stars, Python 3.10+. /graphify . maps code, docs, PDFs, images and videos into a graph and emits a clickable graph.html, a human-readable GRAPH_REPORT.md and a machine-readable graph.json. Code goes through tree-sitter AST parsing (about 40 languages): deterministic, no LLM calls, nothing leaves the machine.

Claude CodeCodexCursor
uv tool install graphifyy && graphify install
PythonGraphify-Labs119.9k
Map the whole project into a queryable knowledge graph instead of grepping
Design & FrontendLeonxlnx/taste-skillFeatured

Taste Skill: 13 anti-slop frontend skills that turn AI tells into countable rules

Editor's takeThe lesson worth stealing is rules expressed as countable mechanical tests: eyebrow count ≤ ceil(sections/3), bento cells equal to content items, zero em-dashes on the page, palette families rotated across projects. Each one aims straight at the model repeating itself instead of stopping at an adjective. The repo is equally honest about its edges: v2 self-declares experimental and is still moving, §13 explicitly excludes dashboards, data tables, multi-step wizards, code editors and native mobile, and the only test in the repo guards the source-invocation semantics of the skill.sh shell helper rather than the design rules.

One MIT repo holding 13 skills: ten that output code and three that output reference images only, all installed into Claude Code / Codex / Cursor with a single npx skills add. The default design-taste-frontend v2 (experimental) is a 1,228-line SKILL.md: first the model must emit a one-line "design read", then it sets three dials (DESIGN_VARIANCE / MOTION_INTENSITY / VISUAL_DENSITY), then it implements against 14 chapters of hard rules - install the official package for corporate briefs, label aesthetic borrowings in comments, zero em-dashes anywhere on the page, eyebrow quota computed from section count, bento cells equal to content items, and finally a 50-plus box pre-flight check. The repo also ships research/laziness, a literature directory using controlled studies to explain why models cut output short.

Claude CodeCodexCursor
npx skills add https://github.com/Leonxlnx/taste-skill
JavaScriptLeonxlnx94.8k
Taste Skill: 13 anti-slop frontend skills that turn AI tells into countable rules

Leaderboard

481
Artificial Analysis Intelligence IndexOfficial intelligence index (higher is better)
Gemini 4 Carbon (high)59.43
Claude Opus 5.5 (max with fallback)58.41
Claude Opus 5.5 (xhigh with fallback)56.99
GPT-6 Astra (max)56.85
GPT-6 Astra (xhigh)55.26

Source · artificialanalysis.aiofficial Intelligence Index v5synced Oct 30, 2026

Image Generation

62

Text-to-image, image editing, consistency and controllability

Audio & Video

157

Video and speech/audio: physical and temporal coherence for text/image-to-video, TTS and voice cloning, music generation and ASR.

3D & World Models

328

3D asset generation, scene reconstruction, long-horizon world prediction

Design & Frontend

78

Visual design, UI components, web and slide layout

Docs & Slides

16

Slides, Word, Excel, PDF generation and editing

Blog

101

Agent Studio

7

RetouchPi

Fifty-four professional tools, layers and masks, PSD files that open and save back - all in the browser, nothing to install.

retouchpi.com · 54 pro tools · PSD read and write · AI generate & edit

ThreeDream simulation engine

Built for games and for physical AI: an ultra-realistic, ultra-high-performance simulation environment with ultra-low-cost procedural data; Unreal-grade visuals open and play in the browser, bridging the physical world and intelligent agents.

Games meet physical AI · Unreal-grade on the web · Open and play

CodeWaifu, your caring coding desktop sprite

A caring coding sprite on your desktop and a cockpit that never stops: the work resumes itself after a crash or a reboot. Every coding terminal, ssh session and local shell in one tree, every start, finish and permission request reported in time. Open source, one-line install.

Your caring coding desktop sprite · Resumes after crash & reboot · First-rate terminal / ssh / shell

Agent digital twin office

A 100 km 3D city that opens in seconds — crawling, blogs, papers, industry and investment analysis, all watchable in one digital twin.

100km city · opens in seconds · Live task stream · Agent-maintained

Robotic arm workbench

An SO-101 6-DoF arm running MuJoCo physics in your browser: joint teleoperation, IK end-effector dragging and gripper pick-and-place into a basket. No install.

MuJoCo WASM physics · SO-101 · 6 DoF · Contacts / telemetry HUD

Joint actuator anatomy lab

Take a humanoid joint module apart layer by layer: brushless motor, magnetic encoder, planetary / harmonic / cycloidal drive and output flange. Switch architectures on one page — exploded view plus analytic kinematics.

Three gearbox types · Planetary / harmonic / cycloidal · Analytic kinematics · explode

AI Games

4

Under constructionThe games system is still under construction — everything listed starts in-page, and the library keeps growing.

ThreeDream FPS arena

ThreeDream FPS arena

A first-person match where every bot across from you is driven live by a policy this repo trained, the whole round stepping at a fixed 60 Hz: builtin, Rust/wasm or Rapier behind one physics interface, nothing scripted.

WASD move · mouse look · left-click fire · shift sprint · R reload · esc release

ThreeDream UE level

ThreeDream UE level

Unreal 5.5's first-person test map, running same-origin in the browser: the level, the materials, the lights and four weapon data assets are read out of the project's own .umap / .uasset bytes, six soldiers are driven by a four-state brain on one fixed 60 Hz step, and the sidebar lists every substitution the page had to make.

WASD move · mouse look · left-click fire · shift sprint · space jump · R reload · F pick up · esc release

ThreeDream CARLA town drive

ThreeDream CARLA town drive

The whole of CARLA Town10HD read out of its .umap and OpenDRIVE road bytes, 4,474 actors back on the project's own coordinates; 32 cars decide live over the same lane graph - car-following, braking, lane changes - and you sit in one of them, on the wheel or on autopilot.

W throttle · S brake · A D steer · space handbrake · T autopilot · C camera

ThreeDream factory town

ThreeDream factory town

The abandoned-factory town's bytes come from two places: 3,571 actors and a 509x509 landscape heightfield read out of the Unreal project's own mainmap.umap, 3,283 meshes resolved through an unlicensed content pack pinned by revision on its own mirror; six soldiers run live on a four-state patrol / engage / advance / down brain over one fixed 60 Hz step, standing at random walkable spots wave by wave and getting back up elsewhere once downed, with four guns on the ground each wave to swap for with F and a kill quota that opens the next one (?arena=0 gives the same town back without rounds); and the sidebar lists the 101 placements still missing their mesh instead of hiding the holes.

WASD move · mouse look · left-click fire · shift sprint · space jump · R reload · F pick up · esc release

Frequently asked

What is this site?
An AGI progress digest: paper deep reads, open-source projects, demo videos and leaderboards across models, agents and runtimes, skills, multimodal and embodied AI.
Where does the content come from?
Public sources: arXiv papers, official releases and blogs, GitHub repositories, demos on X and YouTube, and evaluators' own leaderboards. Every entry keeps its source link and author credit.
Are the paper and project write-ups summaries?
No. Papers are written up from the full text as bilingual long reads with formulas, experiment tables and method diagrams; open-source projects are read through their README and source before a bilingual write-up with a hands-on verdict.
Where do the leaderboards come from?
From each evaluator's own official board, synced on a schedule, with scrape and official-update timestamps shown.
Can I cite this site?
Yes — cite the canonical URL each page declares. Third-party papers, videos and images remain the copyright of their original authors.

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