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Memory in autoregressive video world models is a bind: full KV attention preserves revisit consistency, but memory footprint and attention cost grow linearly with rollout length, passing 200 GB per minute and exceeding a B200. Sliding window is real-time but drifts. WorldKV trains nothing and works purely at inference: it retrieves evicted KV chunks by camera/action similarity and compresses each chunk to half size by key-key cosine similarity, fitting roughly twice the history at roughly twice the throughput of full KV, with no memory training at all.

ScientistTwo from Google Cloud AI Research is a fully autonomous multi-agent research framework: it generates hypotheses targeting limitations of the human state of the art, validates subset-first before full-set scaling, refines ideas evolutionarily and via ablation-driven critique, and closes the loop with simulated peer review, rebuttal and meta-review to produce papers plus reproducible codebases end to end. Across 107 ICLR/ICML/NeurIPS-level challenges it completes 86 (80.4%) with 25.2% average relative gain; its papers earn 7.5/10 and 91.9% acceptance on ScholarPeer and 72.1% under an independent reviewer, at ~2.5 days and $3,765 per task.

Voyager is an open harness built for creative work rather than coding: it ships free graphics, music and video editing tools, or drives Blender, Resolve, After Effects, Ableton and 100+ other apps to pull S-tier results out of models like Opus, Astra and DeepSeek. Everything in the launch thread was made with Voyager.

Interactive virtual worlds allow agents to learn through exploration and interaction. What agents can learn is bounded by the environments they practice in, which must be faithful, with consistent state, rules, and dynamics, and realistic, with observations that follow the real-world visual distributions. Achieving both across diverse worlds remains a bottleneck. We introduce AgentGarten, a framework that couples simulators and game engines with a shared neural renderer to build real-time interactive environments. Its simulation backends maintain persistent world state and execute program-defined interaction rules, while the renderer generates visual observations from structured conditions exported through a common interface. To build the neural renderer, we adapt a pretrained video model to geometry conditions, distill it with our proposed Adversarial Forcing, and optimize inference for real-time interaction. Adversarial Forcing makes history prefilling differentiable through exact replay, so that losses on later predictions update how the renderer encodes prior observations, and adds real-data adversarial supervision to improve its visual quality. In AgentGarten, agents perceive the world through visual observations, interact with it in real time, and improve by distilling each round of experience into playbooks that subsequent agents inherit and refine. Our empirical study demonstrates a substantial gain in learning efficiency, with agents learning from just 4 rounds compared with millions for a conventional reinforcement learning counterpart. As new worlds can be written as code and rendered through the same interface, environments can scale in both number and difficulty alongside their agents, a step toward agents that keep evolving through interactive experience.
An open-source, project-based course (14 lectures, 8 projects, 15 languages) on building the instructions/state/verification/scope/lifecycle subsystems that make frontier models reliable inside real repos — includes reverse-engineered harness breakdowns of Pi, Claude Code, Codex and DeepSeek, plus loop- and graph-engineering advanced lectures. MIT licensed, ships a harness-creator skill and a zero-dependency audit script.
Strata is an open-source local inference engine built on llama.cpp/ggml that runs the 125-billion-parameter Qwen3.8-Flash-Next MoE model on consumer gaming PCs with as little as 12GB VRAM, using tiered expert caching (GPU→RAM→SSD) and guess-and-check speculative decoding to achieve 53-94 tokens/second.
Foundation models: pre- and post-training, architecture and long context, inference serving and cost per token.



Agent runtimes: plugins and sandboxes, tool surfaces, skill systems, long-term memory and self-improvement.




Code generation, repair, refactoring, software engineering tasks



Editor's takeIts premise is that models lack process discipline, not coding ability. The single best idea to steal is 'Rulings, not stalls': decide by default, and stop for a human only when an action is irreversible, touches a security-sensitive surface, leaks outside the worktree, or the plan is already too broken to continue.
v6.4.1 (2026-09-18), MIT, 289k stars — the largest single skill repository of its kind. It chains brainstorming, spec writing, git-worktree isolation, planning, subagent execution, red-green TDD, two-way code review and verification-before-completion into one trunk workflow, and the README lists 16+ harnesses: Claude Code, Codex, Cursor, Gemini CLI, OpenCode, Kimi Code, Devin CLI and more.
/plugin install superpowers@claude-plugins-officialEditor's takeIt sells parts rather than a whole process: code-review, diagnosing-bugs and resolving-merge-conflicts each stand alone. grill-me, grilling and wait-what turn the agent around to interrogate your requirements, and nothing else in this batch does that. CONTEXT.md at the repo root decouples project vocabulary from generic skills — the cleanest version of that idea in this batch.
The personal working set of the author of Total TypeScript; the repo describes itself as real engineering, not vibe coding. 38 SKILL.md files, primary language Shell, grouped as engineering (18), productivity (7), misc (4) and in-progress (9). It explicitly rejects takeover-style frameworks such as GSD, BMAD and Spec-Kit in favour of small, easy to adapt, composable.
claude plugins install mattpocock-skillsEditor's takeIf you want to know how a SKILL.md is actually supposed to be written, read this instead of any second-hand tutorial. Two things to know first: docx, pdf, pptx and xlsx are source-available rather than open source (the other 15 are Apache-2.0), and the repo carries its own disclaimer — these skills are demos, so test them in your environment before trusting them with anything critical.
Anthropic's own implementation, 177k stars: 19 skills under ./skills plus ./spec (the Agent Skills specification, now at agentskills.io) and ./template as a scaffold. Its definition of a skill is folders of instructions, scripts and resources loaded dynamically, and progressive disclosure comes straight from here.
/plugin marketplace add anthropics/skillsEditor's takeIts sharpest self-description is that models can write CSS but lack a taste database. Ten rule categories are ordered by severity, with Accessibility and Touch & Interaction first as CRITICAL and Charts last — that ordering is the stance. The Design System Generator runs five parallel searches, and the repo states plainly: do not persist unverified output, so a generated design system has to be checked before it lands in your repo.
v2.13.0, MIT, 129k stars, site uupm.cc. Instead of lecturing the model it ships structured catalogues the agent queries before writing code: 79 UI styles, 192 palettes with reasoning, 74 type pairings, 119 UX rules, 105 icon suggestions, 17 GSAP presets, 25 chart types, 22 stacks and 34 landing-page patterns.
npx ui-ux-pro-max-cli init --ai claudeEditor's takeThe design that matters most: every edge is labelled EXTRACTED or INFERRED, so you can tell what the source explicitly contains from what the tool inferred — which makes an agent's conclusions auditable, a hard requirement in production. It is not a vector index: no embeddings, no vector store, a real graph you can explain, path and query. In its own benchmark, building the graph costs zero LLM spend and ingest is an order of magnitude cheaper, a structural win from local parsing.
YC S26, Apache-2.0, 120k stars, Python 3.10+. /graphify . maps code, docs, PDFs, images and videos into a graph and emits a clickable graph.html, a human-readable GRAPH_REPORT.md and a machine-readable graph.json. Code goes through tree-sitter AST parsing (about 40 languages): deterministic, no LLM calls, nothing leaves the machine.
uv tool install graphifyy && graphify installEditor's takeThere is no one-liner that installs this repo; use it as a discovery layer. A list answers what exists, not what is worth running. The part you cannot get elsewhere is connect-apps-plugin: a single MCP endpoint to 1000+ integrations with authentication, team-level ACLs and audit logs, which is exactly the governance problem enterprises hit when agents touch SaaS.
A list maintained by Composio at 75k stars with an Apache-2.0 badge in the README. About 31 first-party skill directories physically exist here while the index references 864 SKILL.md files, and most of the difference is links out to external repositories. Coverage explicitly extends beyond Claude.ai and Claude Code to Codex, Cursor, Gemini CLI and Antigravity.
claude --plugin-dir ./connect-apps-pluginSource · artificialanalysis.aisynced Oct 9, 2026
Text-to-image, image editing, consistency and controllability


Video and speech/audio: physical and temporal coherence for text/image-to-video, TTS and voice cloning, music generation and ASR.






3D asset generation, scene reconstruction, long-horizon world prediction



Visual design, UI components, web and slide layout
Slides, Word, Excel, PDF generation and editing

Google's open EmbeddingGemma 2 maps text, code, images, audio and video into one 768-d space with 740M params (270M text-only). We unpack modular loading, MRL truncation and on-device RAG.

A 10-step roadmap to a local LLM stack you use daily: memory sizing, model picking, Ollama install, quantization, hardware buying, serving as an API, small-model routing, and six ready-to-run workloads.

The same model behaves like two different models depending on the agent harness around it: GLM-5.2 scores 23% in one harness and 52% in another on SWE-bench Pro; in a controlled experiment swapping the harness moved scores 13 points while swapping the model moved only 2.5–5. A Hugging Face team (Adithya S Kolavi, Joel Niklaus, Lewis Tunstall, Leandro von Werra and colleagues, with Liquid AI) publishes an open fix: run agentic RL inside the real harnesses — Claude Code, Codex, OpenCode, Mini-SWE-Agent — with zero harness code changes. The stack: OpenEnv as the shared interface, a capture proxy that mints a session id per rollout and records exact token ids, per-token behavior logprobs and loss masks at the model endpoint (full-distribution sampling, top_p=1.0), Harbor for 40+ harness adapters and 26 sandbox backends, and TRL's Async GRPO consuming the masked training sequences. The numbers: LFM2.5-2.6B trained across four harnesses rises from 42.2% to 54.2% average pass@1 with gains under all four, and uses 31% fewer tool calls on tasks both it and the base model solved, while the OpenCode-only arm's gains stay mostly at home. The article also reports the SFT comparison (RL 54.6% vs SFT 47.5%), the full attribution of the earlier Qwen rise-and-decline (output-budget exhaustion, working without submitting, and a reward term that collapsed held-out accuracy from 0.740 to 0.178), and engineering boundaries like the proxy's concurrency ceiling.
Under constructionThe games system is still under construction — everything listed starts in-page, and the library keeps growing.

A first-person match where every bot across from you is driven live by a policy this repo trained, the whole round stepping at a fixed 60 Hz: builtin, Rust/wasm or Rapier behind one physics interface, nothing scripted.
WASD move · mouse look · left-click fire · shift sprint · R reload · esc release

Unreal 5.5's first-person test map, running same-origin in the browser: the level, the materials, the lights and four weapon data assets are read out of the project's own .umap / .uasset bytes, six soldiers are driven by a four-state brain on one fixed 60 Hz step, and the sidebar lists every substitution the page had to make.
WASD move · mouse look · left-click fire · shift sprint · space jump · R reload · F pick up · esc release

Fifty-two professional tools, layers and masks, PSD files that open and save back - all in the browser, nothing to install.
retouchpi.com · 52 pro tools · PSD read and write · AI generate & edit

A 100 km 3D city that opens in seconds — crawling, blogs, papers, industry and investment analysis, all watchable in one digital twin.
100km city · opens in seconds · Live task stream · Agent-maintained

An SO-101 6-DoF arm running MuJoCo physics in your browser: joint teleoperation, IK end-effector dragging and gripper pick-and-place into a basket. No install.
MuJoCo WASM physics · SO-101 · 6 DoF · Contacts / telemetry HUD

Take a humanoid joint module apart layer by layer: brushless motor, magnetic encoder, planetary / harmonic / cycloidal drive and output flange. Switch architectures on one page — exploded view plus analytic kinematics.
Three gearbox types · Planetary / harmonic / cycloidal · Analytic kinematics · explode

Matcha-TTS mixed zh/en speech synthesis: server-side synthesis with sentence-streamed playback and full-article read-aloud for papers and blogs. Sign-in required.
Matcha-TTS · server-side · Mixed zh / en · Full-article read-aloud

A caring coding sprite on your desktop and a cockpit that never stops: the work resumes itself after a crash or a reboot. Every coding terminal, ssh session and local shell in one tree, every start, finish and permission request reported in time. Open source, one-line install.
Your caring coding desktop sprite · Resumes after crash & reboot · First-rate terminal / ssh / shell