Skip to content
AGI PROGRESS INTELLIGENCE

Footprints on the Road to AGI

Selected for You2,041

Character-Swap LoRA v1.1: An 80 MB Likeness LoRA for MiniMax H3 in ComfyUI

Character-Swap LoRA v1.1: An 80 MB Likeness LoRA for MiniMax H3 in ComfyUI

Version 1.1 of the character-swap LoRA for MiniMax H3, after a week of training version after version to improve likeness. The weights were extracted with SVD at a dynamic rank keeping 95% of the energy (Frobenius norm) per layer, so every layer gets its own rank: lowest 4, highest 34, median 7. That drops the file from 620 MB to 80 MB. ComfyUI workflows are published alongside it, and the test renders were run at a low 0.3 MP, so some artifacts are expected.

Demo · 2026-10-18
TacitVLA: Reasoning Vision-Language-Action Models Without Reasoning Latency

TacitVLA: Reasoning Vision-Language-Action Models Without Reasoning Latency

Textual reasoning before acting has improved vision-language-action (VLA) models, but at the cost of latency: every action conditioned on the reasoning text must wait for autoregressive decoding. We show that actions do not need to wait for or condition on the generated reasoning to benefit from it, because the reasoning supervision already improves the backbone representation. We introduce TacitVLA, a reasoning VLA whose action expert never attends to the reasoning it generates for the current call. On long-horizon tasks where the reasoning text also serves as episodic memory, it can generate each entry during action execution rather than before acting. We evaluate it in a controlled study on four benchmarks spanning manipulation and autonomous driving, memory and non-memory tasks: RoboMME, RMBench, LIBERO, and PhysicalAI-AV. On all four, TacitVLA matches the performance of its explicit-reasoning counterpart at up to 3.4x lower latency, and matches the latency of the same architecture trained without reasoning at up to +17.1% success. In absolute terms, it surpasses the best previously published results on the RoboMME Counting suite (82.7% vs. 66.8%) and RMBench (77.5% vs. 56.5%), and reaches 72.9% on LIBERO-Plus and a 52.5% scene score on the public split of the PhysicalAI-AV closed-loop driving challenge. Project page: https://tacitvla.github.io.

Paper · 2026-10-13
Content Studio: An Open-Source Design Agent

Content Studio: An Open-Source Design Agent

LangChain’s Content Studio turns Slack requests into code-rendered stills, decks, charts, and films using isolated sandboxes, reusable design skills, async helpers, and deterministic brand gates.

Open source · 2026-10-28
OpenPencil: the Rust-rewritten open-source AI-native vector design tool where design is code

OpenPencil: the Rust-rewritten open-source AI-native vector design tool where design is code

OpenPencil stores designs as readable, diffable, Git-friendly .op JSON, turns one prompt into multi-screen editable designs through the op-orchestrator and Agent Teams, and exports React, Flutter and more via MCP, CLI and codegen; after the Rust rewrite the desktop app is a single 55.5 MB binary, a 10k-node canvas runs panic-free and the web build is 2.18 MB gzipped.

Open source · Exploring · 2026-10-28
ASPIRE: Agentic /Skills Discovery for Robotics

ASPIRE: Agentic /Skills Discovery for Robotics

ASPIRE is the continual-learning system NVIDIA open-sourced with the University of Michigan, UIUC, Berkeley and CMU (paper arXiv:2607.00272, Apache-2.0). No gradient descent: a coding agent repeatedly writes, runs and repairs robot control programs (code-as-policy) inside a closed-loop execution engine, promotes only verified fixes into a reusable skill library, and uses evolutionary search to escape single-trajectory patching. Driven by Claude Opus 5.5 it averages 99% success across all 80 LIBERO-Pro tasks and 100% on representative Robosuite and BEHAVIOR-1K tasks; perturbed manipulation improves by up to 77%, and unseen long-horizon tasks reach 31% zero-shot against a 4% baseline. On hardware, skills discovered in simulation transfer across embodiments to a real dual-arm station, and online learning even teaches the robot to solve a Rubik's Cube.

Open source · Exploring · 2026-10-27

Frontier papers

464
Kernel Forge: An Agent Harness for LLM-based Generation and Optimization of CUDA Kernels

Kernel Forge: An Agent Harness for LLM-based Generation and Optimization of CUDA Kernels

Kernel Forge is an open-source agent harness that accepts an unmodified PyTorch model, captures the operators that execute on representative inputs, and uses an LLM to generate and revise workload-specific CUDA kernels. A persistent Monte Carlo Tree Search controller explores alternative revision paths, while every candidate must compile with nvcc, run on the captured inputs, and match PyTorch eager outputs before it can enter the tree. Exported .cast packages dispatch generated CUDA only when the candidate is valid, compatible, and faster than the captured eager path; otherwise execution falls back to PyTorch. On an NVIDIA DGX Spark GB10, with 50 optimization iterations per kernel, 14 kernels outperform eager across ResNet-50, Stable Diffusion 3.5 Medium, Gemma 4 E2B, and Qwen 3.5 35B-A3B, including 1.52x on adaptive_avgpool2d, 1.70x on group_norm, and 2.83x and 1.54x on softmax.

Joshua Brodsky, Dhravid Kumar, Savini Kashmira · 45 views · Jun 2, 2026
CUDAGPU Kernel
Jun 2, 2026
Generative Diffusion Models for Secure UAV-ISAC with Real-Time Target Tracking
02Paper

Generative Diffusion Models for Secure UAV-ISAC with Real-Time Target Tracking

A UAV-ISAC system uses a conditional diffusion model to generate message-agnostic safeguard waveforms, hiding event-triggered traffic while jointly optimizing covertness, reliability, and PCRB-based target tracking without a shared key.

Nikbakht, Homa, Eldar, Yonina C.
Why is AI-generated language so hard to understand?
03Paper

Why is AI-generated language so hard to understand?

The authors compare psycholinguistic processing-cost features across 14 language models in chat, coding, and essay settings. Relative to round-trip paraphrases, frontier models overuse low-frequency n-grams, long dependencies, stacked noun compounds, denominal verbs, reduced object relatives, and atypical animacy patterns. They hypothesize that post-training for math, code, and verifiable rewards rewards information density rather than human communication. A Qwen2.5-1.5B Instruct experiment with GRPO shows that a simple length penalty can create a near-categorical preference for shorter variants and transfer to some untrained constructions. Task success therefore does not guarantee human-comprehensible language.

Thomas Hikaru Clark, Matias B. Martin
InteractiveWorld: A Verifiable Human-Centric Environment for Building Better Interactive MLLM Assistants
04Paper

InteractiveWorld: A Verifiable Human-Centric Environment for Building Better Interactive MLLM Assistants

People have long dreamed of an assistant that is always there to guide them and remind what they forget, from new dishes to lost keys. Powered by multimodal large language models (MLLMs), egocentric AI assistants on wearable devices are bringing this dream within reach: they see what the user sees and give instructions for user's physical work when necessary. However, testing such assistance is challenging and usually requires real people. The expensive and rare real interaction data leaves a key question unanswered: Can today's MLLMs truly help people in physical world? To answer this question, we propose InteractiveWorld, the first verifiable environment for closed-loop interaction between human and AI assistant. Unlike existing robot-centric simulators, InteractiveWorld lets the assistant guide a human agent who observes the scene, understands instructions, and acts independently. It thus realistically simulates how AI assistant collaborates with human: the assistant instructs, the human acts, and the environment executes actions and updates what they see next. Building on it, we introduce InteractiveBench, the first dynamic benchmark for egocentric AI assistants, with 120 multi-turn tasks across six categories. In each task, the assistant guides the human in real time, and every instruction shapes the outcome, which is scored by verifiable, state-based rewards. Experiments with 12 frontier MLLMs show they are still far from reliable assistants. Even the strongest model, Claude Fable 5.1, achieves at most 20% and 25% on long-horizon Guidance and Planning tasks, respectively. Overall, our work offers a verifiable platform and a rigorous evaluation set, laying a solid foundation for research on interactive MLLM assistants that truly help people in the physical world.

Qinsi Wang, Wei Wen

Foundation models: pre- and post-training, architecture and long context, inference serving and cost per token.

Harness

75

Agent runtimes: plugins and sandboxes, tool surfaces, skill systems, long-term memory and self-improvement.

AI Coding

101

Code generation, repair, refactoring, software engineering tasks

Skills

18
Developmentmattpocock/skillsFeatured

The 38 skills Matt Pocock uses every day for real engineering

Editor's takeSells parts, not a process: 38 SKILL.md behind a strict user/model-invoked contract, a SCOPE.md admission bar and a shared GLOSSARY.md; the spec-to-tickets-to-implement-spec pipeline is the most complete agentic engineering loop in this channel.

Daily-working set of the Total TypeScript author: 38 SKILL.md files (engineering 20, productivity 7, misc 4 frozen, in-progress 7) behind a user-invoked/model-invoked contract, a SCOPE.md admission bar and a shared GLOSSARY.md; installs as a Claude Code, Codex, Copilot or Gemini plugin, or an editable skills.sh copy.

Claude CodeCodexGemini CLI+2
claude plugin install mattpocock-skills@claude-plugins-official
Shellmattpocock289.9k
The 38 skills Matt Pocock uses every day for real engineering
Developmentobra/superpowersFeatured

Fifteen skills that give a coding agent a full development process

Editor's takeIts premise is that models lack process discipline, not coding ability. The single best idea to steal is 'Rulings, not stalls': decide by default, and stop for a human only when an action is irreversible, touches a security-sensitive surface, leaks outside the worktree, or the plan is already too broken to continue.

v6.4.1 (2026-09-18), MIT, 289k stars — the largest single skill repository of its kind. It chains brainstorming, spec writing, git-worktree isolation, planning, subagent execution, red-green TDD, two-way code review and verification-before-completion into one trunk workflow, and the README lists 16+ harnesses: Claude Code, Codex, Cursor, Gemini CLI, OpenCode, Kimi Code, Devin CLI and more.

Claude CodeCodexCursor
/plugin install superpowers@claude-plugins-official
Shellobra289.2k
Fifteen skills that give a coding agent a full development process
Official & Collectionsanthropics/skillsFeatured

The official repo from the format's author: 19 skills plus spec and template

Editor's takeIf you want to know how a SKILL.md is actually supposed to be written, read this instead of any second-hand tutorial. Two things to know first: docx, pdf, pptx and xlsx are source-available rather than open source (the other 15 are Apache-2.0), and the repo carries its own disclaimer — these skills are demos, so test them in your environment before trusting them with anything critical.

Anthropic's own implementation, 177k stars: 19 skills under ./skills plus ./spec (the Agent Skills specification, now at agentskills.io) and ./template as a scaffold. Its definition of a skill is folders of instructions, scripts and resources loaded dynamically, and progressive disclosure comes straight from here.

Claude Code
/plugin marketplace add anthropics/skills
Pythonanthropics177.3k
The official repo from the format's author: 19 skills plus spec and template
Design & Frontendnextlevelbuilder/ui-ux-pro-max-skillFeatured

Design knowledge as searchable local data: 79 styles, 192 palettes, 119 UX rules

Editor's takeIts sharpest self-description is that models can write CSS but lack a taste database. Ten rule categories are ordered by severity, with Accessibility and Touch & Interaction first as CRITICAL and Charts last — that ordering is the stance. The Design System Generator runs five parallel searches, and the repo states plainly: do not persist unverified output, so a generated design system has to be checked before it lands in your repo.

v2.13.0, MIT, 129k stars, site uupm.cc. Instead of lecturing the model it ships structured catalogues the agent queries before writing code: 79 UI styles, 192 palettes with reasoning, 74 type pairings, 119 UX rules, 105 icon suggestions, 17 GSAP presets, 25 chart types, 22 stacks and 34 landing-page patterns.

Any agent
npx ui-ux-pro-max-cli init --ai claude
Pythonnextlevelbuilder129.3k
Design knowledge as searchable local data: 79 styles, 192 palettes, 119 UX rules
KnowledgeGraphify-Labs/graphifyFeatured

Map the whole project into a queryable knowledge graph instead of grepping

Editor's takeThe design that matters most: every edge is labelled EXTRACTED or INFERRED, so you can tell what the source explicitly contains from what the tool inferred — which makes an agent's conclusions auditable, a hard requirement in production. It is not a vector index: no embeddings, no vector store, a real graph you can explain, path and query. In its own benchmark, building the graph costs zero LLM spend and ingest is an order of magnitude cheaper, a structural win from local parsing.

YC S26, Apache-2.0, 120k stars, Python 3.10+. /graphify . maps code, docs, PDFs, images and videos into a graph and emits a clickable graph.html, a human-readable GRAPH_REPORT.md and a machine-readable graph.json. Code goes through tree-sitter AST parsing (about 40 languages): deterministic, no LLM calls, nothing leaves the machine.

Claude CodeCodexCursor
uv tool install graphifyy && graphify install
PythonGraphify-Labs119.9k
Map the whole project into a queryable knowledge graph instead of grepping
Design & FrontendLeonxlnx/taste-skillFeatured

Taste Skill: 13 anti-slop frontend skills that turn AI tells into countable rules

Editor's takeThe lesson worth stealing is rules expressed as countable mechanical tests: eyebrow count ≤ ceil(sections/3), bento cells equal to content items, zero em-dashes on the page, palette families rotated across projects. Each one aims straight at the model repeating itself instead of stopping at an adjective. The repo is equally honest about its edges: v2 self-declares experimental and is still moving, §13 explicitly excludes dashboards, data tables, multi-step wizards, code editors and native mobile, and the only test in the repo guards the source-invocation semantics of the skill.sh shell helper rather than the design rules.

One MIT repo holding 13 skills: ten that output code and three that output reference images only, all installed into Claude Code / Codex / Cursor with a single npx skills add. The default design-taste-frontend v2 (experimental) is a 1,228-line SKILL.md: first the model must emit a one-line "design read", then it sets three dials (DESIGN_VARIANCE / MOTION_INTENSITY / VISUAL_DENSITY), then it implements against 14 chapters of hard rules - install the official package for corporate briefs, label aesthetic borrowings in comments, zero em-dashes anywhere on the page, eyebrow quota computed from section count, bento cells equal to content items, and finally a 50-plus box pre-flight check. The repo also ships research/laziness, a literature directory using controlled studies to explain why models cut output short.

Claude CodeCodexCursor
npx skills add https://github.com/Leonxlnx/taste-skill
JavaScriptLeonxlnx94.8k
Taste Skill: 13 anti-slop frontend skills that turn AI tells into countable rules

Leaderboard

481
Artificial Analysis Intelligence IndexOfficial intelligence index (higher is better)
Claude Opus 5.5 (max with fallback)58.41
Claude Opus 5.5 (xhigh with fallback)56.99
GPT-6 Astra (max)56.85
GPT-6 Astra (xhigh)55.26
GPT-6 Astra (high)54.85

Source · artificialanalysis.aiofficial Intelligence Index v5synced Oct 28, 2026

Image Generation

59

Text-to-image, image editing, consistency and controllability

Audio & Video

153

Video and speech/audio: physical and temporal coherence for text/image-to-video, TTS and voice cloning, music generation and ASR.

3D & World Models

323

3D asset generation, scene reconstruction, long-horizon world prediction

Design & Frontend

77

Visual design, UI components, web and slide layout

Docs & Slides

16

Slides, Word, Excel, PDF generation and editing

Blog

99

Agent Studio

7

RetouchPi

Fifty-four professional tools, layers and masks, PSD files that open and save back - all in the browser, nothing to install.

retouchpi.com · 54 pro tools · PSD read and write · AI generate & edit

Agent digital twin office

A 100 km 3D city that opens in seconds — crawling, blogs, papers, industry and investment analysis, all watchable in one digital twin.

100km city · opens in seconds · Live task stream · Agent-maintained

Robotic arm workbench

An SO-101 6-DoF arm running MuJoCo physics in your browser: joint teleoperation, IK end-effector dragging and gripper pick-and-place into a basket. No install.

MuJoCo WASM physics · SO-101 · 6 DoF · Contacts / telemetry HUD

Joint actuator anatomy lab

Take a humanoid joint module apart layer by layer: brushless motor, magnetic encoder, planetary / harmonic / cycloidal drive and output flange. Switch architectures on one page — exploded view plus analytic kinematics.

Three gearbox types · Planetary / harmonic / cycloidal · Analytic kinematics · explode

Speech synthesis lab

Matcha-TTS mixed zh/en speech synthesis: server-side synthesis with sentence-streamed playback and full-article read-aloud for papers and blogs. Sign-in required.

Matcha-TTS · server-side · Mixed zh / en · Full-article read-aloud

CodeWaifu, your caring coding desktop sprite

A caring coding sprite on your desktop and a cockpit that never stops: the work resumes itself after a crash or a reboot. Every coding terminal, ssh session and local shell in one tree, every start, finish and permission request reported in time. Open source, one-line install.

Your caring coding desktop sprite · Resumes after crash & reboot · First-rate terminal / ssh / shell

AI Games

4

Under constructionThe games system is still under construction — everything listed starts in-page, and the library keeps growing.

ThreeDream FPS arena

ThreeDream FPS arena

A first-person match where every bot across from you is driven live by a policy this repo trained, the whole round stepping at a fixed 60 Hz: builtin, Rust/wasm or Rapier behind one physics interface, nothing scripted.

WASD move · mouse look · left-click fire · shift sprint · R reload · esc release

ThreeDream UE level

ThreeDream UE level

Unreal 5.5's first-person test map, running same-origin in the browser: the level, the materials, the lights and four weapon data assets are read out of the project's own .umap / .uasset bytes, six soldiers are driven by a four-state brain on one fixed 60 Hz step, and the sidebar lists every substitution the page had to make.

WASD move · mouse look · left-click fire · shift sprint · space jump · R reload · F pick up · esc release

ThreeDream CARLA town drive

ThreeDream CARLA town drive

The whole of CARLA Town10HD read out of its .umap and OpenDRIVE road bytes, 4,474 actors back on the project's own coordinates; 32 cars decide live over the same lane graph - car-following, braking, lane changes - and you sit in one of them, on the wheel or on autopilot.

W throttle · S brake · A D steer · space handbrake · T autopilot · C camera

ThreeDream factory town

ThreeDream factory town

The abandoned-factory town's bytes come from two places: 3,571 actors and a 509x509 landscape heightfield read out of the Unreal project's own mainmap.umap, 3,283 meshes resolved through an unlicensed content pack pinned by revision on its own mirror; six soldiers run live on a four-state patrol / engage / advance / down brain over one fixed 60 Hz step, standing at random walkable spots wave by wave and getting back up elsewhere once downed, with four guns on the ground each wave to swap for with F and a kill quota that opens the next one (?arena=0 gives the same town back without rounds); and the sidebar lists the 101 placements still missing their mesh instead of hiding the holes.

WASD move · mouse look · left-click fire · shift sprint · space jump · R reload · F pick up · esc release

Frequently asked

What is this site?
An AGI progress digest: paper deep reads, open-source projects, demo videos and leaderboards across models, agents and runtimes, skills, multimodal and embodied AI.
Where does the content come from?
Public sources: arXiv papers, official releases and blogs, GitHub repositories, demos on X and YouTube, and evaluators' own leaderboards. Every entry keeps its source link and author credit.
Are the paper and project write-ups summaries?
No. Papers are written up from the full text as bilingual long reads with formulas, experiment tables and method diagrams; open-source projects are read through their README and source before a bilingual write-up with a hands-on verdict.
Where do the leaderboards come from?
From each evaluator's own official board, synced on a schedule, with scrape and official-update timestamps shown.
Can I cite this site?
Yes — cite the canonical URL each page declares. Third-party papers, videos and images remain the copyright of their original authors.

As an Amazon Associate, we earn from qualifying purchases.