Footprints on the Road to AGI
Selected for You
1,825 items
SpatialLM: Labeled 3D Room Layouts from Monocular Phone Video

VideoJev: System One Model for Video Understanding and Interaction

EmbeddingGemma 2, explained: 740M parameters that turn images, recordings and video into vectors your agent can search locally

FreeVideo: MiniMax H3 video generation on a laptop with as little as 8GB VRAM — VDN-H3 linear attention plus hardware-adaptive execution planning, open source as a ComfyUI plugin

InternAI's Shusheng platform gives away 500M tokens: Intern-S2/Atria/Agents-A1 at zero cost, OpenAI & Anthropic compatible

LifelongCrossNav: Persistent 3D Semantic Memory for Cross-Floor Multi-Object Navigation
Object-goal navigation has made substantial progress in semantic perception and exploration, yet persistent memory for multi-object navigation and cross-floor navigation are still commonly addressed separately. We present LifelongCrossNav, a framework for sequential multi-object ObjectNav in unknown multi-floor indoor environments. Within each episode, the agent receives an ordered sequence of object-goal queries while continuously maintaining a shared sparse 3D semantic voxel memory. This memory incrementally accumulates geometric structure, traversability states, and vision-language features, allowing subsequent object-goal queries to retrieve previously acquired scene information without rebuilding the map. To support persistent search across floors, LifelongCrossNav combines support-aware 3D traversability mapping, stair-specific perception, and direction-aware stair traversal. A unified navigation policy coordinates same-floor frontier exploration, live and historical point-of-interest retrieval, stair navigation, and target-object search and approach. We further introduce HM3D-MFMON, a benchmark for sequential Multi-Floor Multi-Object Navigation built on HM3D scenes, including a dedicated subset in which completing the full sequence of object-goal subtasks requires at least one floor transition. Experimental results show that LifelongCrossNav consistently outperforms a representative planar persistent semantic-map baseline on HM3D-MFMON, demonstrating that persistent 3D semantic memory and cross-floor traversability modeling effectively support sequential multi-object navigation in multi-floor environments. Project page: https://flageval-baai.github.io/LifelongCrossNavPage.

SparseVideoNav: Real-Time Navigation Video Generation with Sparse Historical Conditioning
SparseVideoNav from OpenDriveLab, HKU and collaborators replaces dense full-frame conditioning with sparse history frames (1, 2, 5, 8) for navigation video generation: latent concatenation plus a zero-initialized history cross-attention branch preserves long-horizon memory, and a three-stage curriculum (full-frame pretraining, sparse fine-tuning, PCM distillation) compresses sampling to 4 steps with 0.4 s per-frame latency, 21% lower FVD than the strongest baseline, and behavior-cloning success lifted from 54% to 67% by generated variants.

Hands-On: Building a 3D Game with Opus 5.5, Astra and Tripo
A 16-day AI pipeline turned The Little Prince into an explorable 3D game: Image 2.5 art, Tripo assets, Opus 5.5 driving Blender and Unity, Astra iterating. ~3M views; prompts published.

SlashVibe: A Handheld Physical Controller for AI Agents
SlashVibe is a palm-sized physical controller for AI agents: a glanceable status screen for every session, a flick switch to change agents, and voice instructions - less window juggling, fewer interruptions. Kickstarter on October 27.

HyperFrames: Write HTML, Render Video — the Agent-Native Deterministic Video Engine
HeyGen open-sourced HyperFrames defines a video as HTML with data-* timing attributes: no build step, an index.html that plays and previews as-is. At render time headless Chrome seeks and captures frame by frame while FFmpeg encodes, so the same input always yields the same MP4. With 21 agent skills, the frame.md design-system translation layer and a reusable Catalog, coding agents such as Claude Code, Codex and Cursor can run the full plan-write-lint-preview-render production loop; an AWS Lambda path covers distributed renders. Apache-2.0 with no per-render fees.

Text-to-CAD: the open-source plugin and skill suite that gives coding agents CAD superpowers
text-to-cad turns parametric CAD into a local agent skill: plain language or an image becomes a STEP model with STL/3MF/GLB exports, plus DFM review, dimensioned drawings, URDF/SRDF/SDF robot descriptions and 3D printing, sheet metal and CNC integrations. Kernel is build123d on OCP; the shape is twelve skills plus the cadgen engine and a local CAD Viewer. MIT, about 20.6k stars.
LLM
74Foundation models: pre- and post-training, architecture and long context, inference serving and cost per token.

Claude Haiku 5.5: Cheapest, Fastest Small Model from Anthropic
2026-10-07
Kardashev-0.7: A Trained Swarm of 32 Models
2026-10-05
MiniMax M3.1-Flash-Preview lands in MiniMax Code: 428B MoE (23B active), 1M context, native vision encoder — free to try in the desktop app
2026-09-28Strata: Run a 125B-Parameter MoE Model on Your Gaming PC
2026-10-03
MiMo-V2.6 Deep Read: Six Days of Live RL, an AA Index of 46 and a Fully Open Self-Improvement Run
2026-09-22
LENS: In-Context Search via Latent Evidence Exploration over Dynamic Raw Documents
2026-08-17Harness
63Agent runtimes: plugins and sandboxes, tool surfaces, skill systems, long-term memory and self-improvement.

Oh-My-Hermes 3.0.2 Ships SkillEx and FenceGuard
2026-10-11
Voyager: The Open Harness for S-Tier Video, Graphics and Games
2026-10-08
Midscene.js: A Vision GUI Agent and E2E Testing Framework
2026-10-14
Moli: A Rust Headless Browser Built for AI Agents
2026-10-06
Caveman: The Token-Cutting Skill, Proxy and Middleware for Coding Agents
2026-09-30MiMo Code: Xiaomi terminal coding agent betting on memory and self-evolution
2026-09-23AI Coding
91Code generation, repair, refactoring, software engineering tasks

LLM 3D Worlds Arena: 14 models, one prompt, blind votes
2026-10-12
PentAGI: Open-Source Multi-Agent Autonomous Penetration Testing
2026-10-12
text-to-cad's Codex plugin is live: generate STEP/STL/3MF/GLB from a prompt, DFM-review it, then send straight to Bambu printing or SendCutSend — fully open source, free, and local
2026-10-02
Diagram Design: Editorial Diagram Taste as 45 Visual Types and 32 Machine Verifiers
2026-10-14
anatomy: turn a technical concept into a real machine, a zero-dependency isometric figure skill with a 12-check geometry audit
2026-10-12
Ten Checkers for Agentic CAD: The Verification Loop to Run After Every Model Update
2026-10-12Skills
17The 38 skills Matt Pocock uses every day for real engineering
Editor's takeSells parts, not a process: 38 SKILL.md behind a strict user/model-invoked contract, a SCOPE.md admission bar and a shared GLOSSARY.md; the spec-to-tickets-to-implement-spec pipeline is the most complete agentic engineering loop in this channel.
Daily-working set of the Total TypeScript author: 38 SKILL.md files (engineering 20, productivity 7, misc 4 frozen, in-progress 7) behind a user-invoked/model-invoked contract, a SCOPE.md admission bar and a shared GLOSSARY.md; installs as a Claude Code, Codex, Copilot or Gemini plugin, or an editable skills.sh copy.
claude plugin install mattpocock-skills@claude-plugins-officialFifteen skills that give a coding agent a full development process
Editor's takeIts premise is that models lack process discipline, not coding ability. The single best idea to steal is 'Rulings, not stalls': decide by default, and stop for a human only when an action is irreversible, touches a security-sensitive surface, leaks outside the worktree, or the plan is already too broken to continue.
v6.4.1 (2026-09-18), MIT, 289k stars — the largest single skill repository of its kind. It chains brainstorming, spec writing, git-worktree isolation, planning, subagent execution, red-green TDD, two-way code review and verification-before-completion into one trunk workflow, and the README lists 16+ harnesses: Claude Code, Codex, Cursor, Gemini CLI, OpenCode, Kimi Code, Devin CLI and more.
/plugin install superpowers@claude-plugins-officialThe official repo from the format's author: 19 skills plus spec and template
Editor's takeIf you want to know how a SKILL.md is actually supposed to be written, read this instead of any second-hand tutorial. Two things to know first: docx, pdf, pptx and xlsx are source-available rather than open source (the other 15 are Apache-2.0), and the repo carries its own disclaimer — these skills are demos, so test them in your environment before trusting them with anything critical.
Anthropic's own implementation, 177k stars: 19 skills under ./skills plus ./spec (the Agent Skills specification, now at agentskills.io) and ./template as a scaffold. Its definition of a skill is folders of instructions, scripts and resources loaded dynamically, and progressive disclosure comes straight from here.
/plugin marketplace add anthropics/skillsDesign knowledge as searchable local data: 79 styles, 192 palettes, 119 UX rules
Editor's takeIts sharpest self-description is that models can write CSS but lack a taste database. Ten rule categories are ordered by severity, with Accessibility and Touch & Interaction first as CRITICAL and Charts last — that ordering is the stance. The Design System Generator runs five parallel searches, and the repo states plainly: do not persist unverified output, so a generated design system has to be checked before it lands in your repo.
v2.13.0, MIT, 129k stars, site uupm.cc. Instead of lecturing the model it ships structured catalogues the agent queries before writing code: 79 UI styles, 192 palettes with reasoning, 74 type pairings, 119 UX rules, 105 icon suggestions, 17 GSAP presets, 25 chart types, 22 stacks and 34 landing-page patterns.
npx ui-ux-pro-max-cli init --ai claudeMap the whole project into a queryable knowledge graph instead of grepping
Editor's takeThe design that matters most: every edge is labelled EXTRACTED or INFERRED, so you can tell what the source explicitly contains from what the tool inferred — which makes an agent's conclusions auditable, a hard requirement in production. It is not a vector index: no embeddings, no vector store, a real graph you can explain, path and query. In its own benchmark, building the graph costs zero LLM spend and ingest is an order of magnitude cheaper, a structural win from local parsing.
YC S26, Apache-2.0, 120k stars, Python 3.10+. /graphify . maps code, docs, PDFs, images and videos into a graph and emits a clickable graph.html, a human-readable GRAPH_REPORT.md and a machine-readable graph.json. Code goes through tree-sitter AST parsing (about 40 languages): deterministic, no LLM calls, nothing leaves the machine.
uv tool install graphifyy && graphify installTaste Skill: 13 anti-slop frontend skills that turn AI tells into countable rules
Editor's takeThe lesson worth stealing is rules expressed as countable mechanical tests: eyebrow count ≤ ceil(sections/3), bento cells equal to content items, zero em-dashes on the page, palette families rotated across projects. Each one aims straight at the model repeating itself instead of stopping at an adjective. The repo is equally honest about its edges: v2 self-declares experimental and is still moving, §13 explicitly excludes dashboards, data tables, multi-step wizards, code editors and native mobile, and the only test in the repo guards the source-invocation semantics of the skill.sh shell helper rather than the design rules.
One MIT repo holding 13 skills: ten that output code and three that output reference images only, all installed into Claude Code / Codex / Cursor with a single npx skills add. The default design-taste-frontend v2 (experimental) is a 1,228-line SKILL.md: first the model must emit a one-line "design read", then it sets three dials (DESIGN_VARIANCE / MOTION_INTENSITY / VISUAL_DENSITY), then it implements against 14 chapters of hard rules - install the official package for corporate briefs, label aesthetic borrowings in comments, zero em-dashes anywhere on the page, eyebrow quota computed from section count, bento cells equal to content items, and finally a 50-plus box pre-flight check. The repo also ships research/laziness, a literature directory using controlled studies to explain why models cut output short.
npx skills add https://github.com/Leonxlnx/taste-skillLeaderboard
481Source · artificialanalysis.aisynced Oct 15, 2026
Image Generation
51Text-to-image, image editing, consistency and controllability
Audio & Video
123Video and speech/audio: physical and temporal coherence for text/image-to-video, TTS and voice cloning, music generation and ASR.

LightVAE Cuts MiniMax H3 Decode Time
2026-10-15
OmniHuman 2.0: Audio-Driven Avatar Video at Five Minutes
2026-10-15
VideoJev: A System One Model for Video Understanding and Interaction
2026-10-14
audio.cpp: One C++ Runtime for 110+ Local Audio Models
2026-10-13Wan2GP: run frontier generative models on a 6 GB GPU
2026-10-06
LiveTalking: a real-time streaming digital-human engine
2026-10-063D & World Models
2823D asset generation, scene reconstruction, long-horizon world prediction
Design & Frontend
70Visual design, UI components, web and slide layout
Docs & Slides
13Slides, Word, Excel, PDF generation and editing

interfaze-1-lite: Open-Weight Model for Deterministic Work
2026-10-05
VLAct: representation-centric VLA pre-training
2026-09-05
VLAct: Representation-Centric Continued Pre-training for VLA Models
2026-08-31Frontend Slides: beautiful HTML decks, built by your coding agent
2026-10-05PPT Master: AI generates native PowerPoint decks from any document
2026-10-05GenOffice: Open-Source AI Office Suite
2026-09-27Blog
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Hands-On: Building a 3D Game with Opus 5.5, Astra and Tripo
A 16-day AI pipeline turned The Little Prince into an explorable 3D game: Image 2.5 art, Tripo assets, Opus 5.5 driving Blender and Unity, Astra iterating. ~3M views; prompts published.

Reducing Qwen Training Time by 6x on AI Runtime: Fused Kernels and Sequence Packing
98% GPU utilization can hide a stalled GPU. Tracing the step, swapping in fused kernels (3.7x), then packing batches into 1D tensors cuts Qwen 3.8 27B SFT from 7h44m to 1h17m on AI Runtime.

Astranomy: An Empirical Study of GPT-6 Astra as a Native Robot Policy
NVIDIA studies GPT-6 Astra as a native robot policy: Agentic Policy tops RoboLab-120 at 74.8%, but each call averages 18.56 s and a successful episode costs 30.9M tokens ($36.40).
AI Games
4Under constructionThe games system is still under construction — everything listed starts in-page, and the library keeps growing.

ThreeDream FPS arena
A first-person match where every bot across from you is driven live by a policy this repo trained, the whole round stepping at a fixed 60 Hz: builtin, Rust/wasm or Rapier behind one physics interface, nothing scripted.
WASD move · mouse look · left-click fire · shift sprint · R reload · esc release

ThreeDream UE level
Unreal 5.5's first-person test map, running same-origin in the browser: the level, the materials, the lights and four weapon data assets are read out of the project's own .umap / .uasset bytes, six soldiers are driven by a four-state brain on one fixed 60 Hz step, and the sidebar lists every substitution the page had to make.
WASD move · mouse look · left-click fire · shift sprint · space jump · R reload · F pick up · esc release

ThreeDream CARLA town drive
The whole of CARLA Town10HD read out of its .umap and OpenDRIVE road bytes, 4,474 actors back on the project's own coordinates; 32 cars decide live over the same lane graph - car-following, braking, lane changes - and you sit in one of them, on the wheel or on autopilot.
W throttle · S brake · A D steer · space handbrake · T autopilot · C camera

ThreeDream factory town
The abandoned-factory town's bytes come from two places: 3,571 actors and a 509x509 landscape heightfield read out of the Unreal project's own mainmap.umap, 3,283 meshes resolved through an unlicensed content pack pinned by revision on its own mirror; six soldiers run live on a four-state patrol / engage / advance / down brain over one fixed 60 Hz step, standing at random walkable spots wave by wave and getting back up elsewhere once downed, with four guns on the ground each wave to swap for with F and a kill quota that opens the next one (?arena=0 gives the same town back without rounds); and the sidebar lists the 101 placements still missing their mesh instead of hiding the holes.
WASD move · mouse look · left-click fire · shift sprint · space jump · R reload · F pick up · esc release
Agent Studio
7
RetouchPi
Fifty-two professional tools, layers and masks, PSD files that open and save back - all in the browser, nothing to install.
retouchpi.com · 52 pro tools · PSD read and write · AI generate & edit

Agent digital twin office
A 100 km 3D city that opens in seconds — crawling, blogs, papers, industry and investment analysis, all watchable in one digital twin.
100km city · opens in seconds · Live task stream · Agent-maintained

Robotic arm workbench
An SO-101 6-DoF arm running MuJoCo physics in your browser: joint teleoperation, IK end-effector dragging and gripper pick-and-place into a basket. No install.
MuJoCo WASM physics · SO-101 · 6 DoF · Contacts / telemetry HUD

Joint actuator anatomy lab
Take a humanoid joint module apart layer by layer: brushless motor, magnetic encoder, planetary / harmonic / cycloidal drive and output flange. Switch architectures on one page — exploded view plus analytic kinematics.
Three gearbox types · Planetary / harmonic / cycloidal · Analytic kinematics · explode

Speech synthesis lab
Matcha-TTS mixed zh/en speech synthesis: server-side synthesis with sentence-streamed playback and full-article read-aloud for papers and blogs. Sign-in required.
Matcha-TTS · server-side · Mixed zh / en · Full-article read-aloud

CodeWaifu, your caring coding desktop sprite
A caring coding sprite on your desktop and a cockpit that never stops: the work resumes itself after a crash or a reboot. Every coding terminal, ssh session and local shell in one tree, every start, finish and permission request reported in time. Open source, one-line install.
Your caring coding desktop sprite · Resumes after crash & reboot · First-rate terminal / ssh / shell
Frequently asked
- What is this site?
- An AGI progress digest: paper deep reads, open-source projects, demo videos and leaderboards across models, agents and runtimes, skills, multimodal and embodied AI.
- Where does the content come from?
- Public sources: arXiv papers, official releases and blogs, GitHub repositories, demos on X and YouTube, and evaluators' own leaderboards. Every entry keeps its source link and author credit.
- Are the paper and project write-ups summaries?
- No. Papers are written up from the full text as bilingual long reads with formulas, experiment tables and method diagrams; open-source projects are read through their README and source before a bilingual write-up with a hands-on verdict.
- Where do the leaderboards come from?
- From each evaluator's own official board, synced on a schedule, with scrape and official-update timestamps shown.
- Can I cite this site?
- Yes — cite the canonical URL each page declares. Third-party papers, videos and images remain the copyright of their original authors.
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