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AGI PROGRESS INTELLIGENCE

Footprints on the Road to AGI

Selected for You2,140

libwaifu Automates Image-to-Rigged Anime Motion

libwaifu Automates Image-to-Rigged Anime Motion

libwaifu chains image generation, See-through layering, and automatic rigging to turn one character image into driven animation without manual edits.

Demo · 2026-10-31
Character-Swap LoRA v1.1: An 80 MB Likeness LoRA for MiniMax H3 in ComfyUI

Character-Swap LoRA v1.1: An 80 MB Likeness LoRA for MiniMax H3 in ComfyUI

Version 1.1 of the character-swap LoRA for MiniMax H3, after a week of training version after version to improve likeness. The weights were extracted with SVD at a dynamic rank keeping 95% of the energy (Frobenius norm) per layer, so every layer gets its own rank: lowest 4, highest 34, median 7. That drops the file from 620 MB to 80 MB. ComfyUI workflows are published alongside it, and the test renders were run at a low 0.3 MP, so some artifacts are expected.

Demo · 2026-10-18
OpenMausBot: A Local-First Control Plane for Multi-Agent Computer Use

OpenMausBot: A Local-First Control Plane for Multi-Agent Computer Use

A local-first control plane for multi-agent computer use, with durable delegation, provider-specific approvals, isolated browsers, narrow remote access, and headless operation.

Open source · 2026-11-01
Content Studio: An Open-Source Design Agent

Content Studio: An Open-Source Design Agent

LangChain’s Content Studio turns Slack requests into code-rendered stills, decks, charts, and films using isolated sandboxes, reusable design skills, async helpers, and deterministic brand gates.

Open source · Exploring · 2026-10-28
LiveKit Agents: Realtime Voice AI Agents as Programmable Participants

LiveKit Agents: Realtime Voice AI Agents as Programmable Participants

LiveKit Agents is an open-source framework for realtime voice AI agents (Apache-2.0, 15.0k stars): the agent joins a WebRTC room as a server-side programmable participant that can hear, see and speak. Four abstractions - Agent, AgentSession, entrypoint, AgentServer - sit on 83 pluggable STT/LLM/TTS/Realtime plugins and LiveKit Inference model strings, while conversation robustness is handled in-framework by a transformer turn detector, adaptive interruption detection and AMD answering-machine detection; MCP support, multi-agent handoffs, pytest event-stream assertions with LLM judges, and console/dev/start run modes connect it to production dispatch and the telephony stack.

Open source · Exploring · 2026-10-30

Frontier papers

483
GLaM: Training a Latent World Model over Global Spatiotemporal Memory for Active Exploration and Navigation

GLaM: Training a Latent World Model over Global Spatiotemporal Memory for Active Exploration and Navigation

GLaM is a goal-conditioned latent world model over an online spatiotemporal map that jointly predicts future map representations and robot-centric waypoint latents, with GLaM Nav adding observation-based verification, retrieval, and geometric control. On a controlled 50% HM3D-ObjectNav subset, it raises success rate from 78.50% to 86.89% and SPL from 47.70% to 48.35%; qualitative Astribot S1 demonstrations cover exploration and memory-based return in an unknown office.

I-Tak Ieong, Ruizhi Feng, Zhaoyang Lu · 28 views · Sep 13, 2026
Embodied AIObject Navigation
Sep 13, 2026
UniWAM Technical Report: Unified Mobile Manipulation via Mixed-Stream World-Action Modeling and Manipulation Anchor Pose Supervision
02Paper

UniWAM Technical Report: Unified Mobile Manipulation via Mixed-Stream World-Action Modeling and Manipulation Anchor Pose Supervision

UniWAM models navigation and manipulation as independently sampled control streams over shared video and action diffusion transformers. It introduces automatically generated Manipulation Anchor Pose supervision at the scale of 1.5 million episodes, improving manipulation-ready docking accuracy and mobile-manipulation success on MAP-Bench and 24 real-robot tasks.

Wei Xue, Keliang Liu
METATRON: A Promptable Whole-Body Execution Layer for Humanoids
03Paper

METATRON: A Promptable Whole-Body Execution Layer for Humanoids

Humanoid controllers often require task-specific training despite sharing the need for balance and whole-body coordination. We present Metatron, a promptable whole-body execution layer combining a generative base policy with a programmable skill layer. The base policy receives partial goals, collectively called a prompt, that can combine timed body-part targets, velocity commands, and style cues. It produces diverse whole-body motions consistent with these goals. Training combines motion capture, synthetic recovery trajectories, and retargeted scene-interaction motions. After training, the policy is frozen. Stateful programs called skills express task intent as prompts at each control step, drawing rough geometric sketches that the policy turns into coordinated movement. Skills are ordinary code, refined by coding agents that analyze motion data and fit compact rules without task-specific policy training. On the physical Unitree G1, one frozen checkpoint supports walking, recovery, teleoperated object pickup, and sitting on furniture. Comparative evaluations show higher reaching success and push robustness than the tested reference-tracking pipelines. The same recipe produces climbing and acrobatics on a simulated character. Metatron enables coding agents to turn learned motor capabilities into new skills through code, without further policy training.

Chen Tessler, Yifeng Jiang
Memory Tax: Dissecting the Net Value of Agent Memory
04Paper

Memory Tax: Dissecting the Net Value of Agent Memory

Memory is increasingly used in long-horizon agents, yet the net value of building memory over direct retrieval from raw history remains largely unclear. Through a large-scale evaluation across multiple benchmarks and model backbones, we find many dedicated memory systems underperform naive RAG in many cases, indicating a negative net value. Taking RAG as a reference, we dissect the net value of memory into the gains and losses over direct retrieval, termed memory benefit and memory tax. These gains and losses arise because memory process changes how the raw information is organized and accessed. We view such changes as the double-edged deviations from the raw history. They are originally designed and introduced to benefit the task, for example by reorganizing facts or distilling preferences, but some may also remove or obscure evidence, giving rise to memory tax. Since memory benefit reflects the expected gains of its design, we then focus more on the overlooked memory tax, study how it arises from the system and evaluation side, and generalize the concept to more application scenarios of memory. We hope the notion of memory tax can provide a new lens and shift more attention from standalone performance to the net value of memory, informing more reliable memory designs and evaluations. We will open-source the code and results to the community. Project Page: https://hexuan21.github.io/MemoryTax/

Xuan He, Sining Zhoubian

Foundation models: pre- and post-training, architecture and long context, inference serving and cost per token.

Harness

81

Agent runtimes: plugins and sandboxes, tool surfaces, skill systems, long-term memory and self-improvement.

AI Coding

103

Code generation, repair, refactoring, software engineering tasks

Skills

19
Developmentmattpocock/skillsFeatured

The 38 skills Matt Pocock uses every day for real engineering

Editor's takeSells parts, not a process: 38 SKILL.md behind a strict user/model-invoked contract, a SCOPE.md admission bar and a shared GLOSSARY.md; the spec-to-tickets-to-implement-spec pipeline is the most complete agentic engineering loop in this channel.

Daily-working set of the Total TypeScript author: 38 SKILL.md files (engineering 20, productivity 7, misc 4 frozen, in-progress 7) behind a user-invoked/model-invoked contract, a SCOPE.md admission bar and a shared GLOSSARY.md; installs as a Claude Code, Codex, Copilot or Gemini plugin, or an editable skills.sh copy.

Claude CodeCodexGemini CLI+2
claude plugin install mattpocock-skills@claude-plugins-official
Shellmattpocock289.9k
The 38 skills Matt Pocock uses every day for real engineering
Developmentobra/superpowersFeatured

Fifteen skills that give a coding agent a full development process

Editor's takeIts premise is that models lack process discipline, not coding ability. The single best idea to steal is 'Rulings, not stalls': decide by default, and stop for a human only when an action is irreversible, touches a security-sensitive surface, leaks outside the worktree, or the plan is already too broken to continue.

v6.4.1 (2026-09-18), MIT, 289k stars — the largest single skill repository of its kind. It chains brainstorming, spec writing, git-worktree isolation, planning, subagent execution, red-green TDD, two-way code review and verification-before-completion into one trunk workflow, and the README lists 16+ harnesses: Claude Code, Codex, Cursor, Gemini CLI, OpenCode, Kimi Code, Devin CLI and more.

Claude CodeCodexCursor
/plugin install superpowers@claude-plugins-official
Shellobra289.2k
Fifteen skills that give a coding agent a full development process
Official & Collectionsanthropics/skillsFeatured

The official repo from the format's author: 19 skills plus spec and template

Editor's takeIf you want to know how a SKILL.md is actually supposed to be written, read this instead of any second-hand tutorial. Two things to know first: docx, pdf, pptx and xlsx are source-available rather than open source (the other 15 are Apache-2.0), and the repo carries its own disclaimer — these skills are demos, so test them in your environment before trusting them with anything critical.

Anthropic's own implementation, 177k stars: 19 skills under ./skills plus ./spec (the Agent Skills specification, now at agentskills.io) and ./template as a scaffold. Its definition of a skill is folders of instructions, scripts and resources loaded dynamically, and progressive disclosure comes straight from here.

Claude Code
/plugin marketplace add anthropics/skills
Pythonanthropics177.3k
The official repo from the format's author: 19 skills plus spec and template
Design & Frontendnextlevelbuilder/ui-ux-pro-max-skillFeatured

Design knowledge as searchable local data: 79 styles, 192 palettes, 119 UX rules

Editor's takeIts sharpest self-description is that models can write CSS but lack a taste database. Ten rule categories are ordered by severity, with Accessibility and Touch & Interaction first as CRITICAL and Charts last — that ordering is the stance. The Design System Generator runs five parallel searches, and the repo states plainly: do not persist unverified output, so a generated design system has to be checked before it lands in your repo.

v2.13.0, MIT, 129k stars, site uupm.cc. Instead of lecturing the model it ships structured catalogues the agent queries before writing code: 79 UI styles, 192 palettes with reasoning, 74 type pairings, 119 UX rules, 105 icon suggestions, 17 GSAP presets, 25 chart types, 22 stacks and 34 landing-page patterns.

Any agent
npx ui-ux-pro-max-cli init --ai claude
Pythonnextlevelbuilder129.3k
Design knowledge as searchable local data: 79 styles, 192 palettes, 119 UX rules
KnowledgeGraphify-Labs/graphifyFeatured

Map the whole project into a queryable knowledge graph instead of grepping

Editor's takeThe design that matters most: every edge is labelled EXTRACTED or INFERRED, so you can tell what the source explicitly contains from what the tool inferred — which makes an agent's conclusions auditable, a hard requirement in production. It is not a vector index: no embeddings, no vector store, a real graph you can explain, path and query. In its own benchmark, building the graph costs zero LLM spend and ingest is an order of magnitude cheaper, a structural win from local parsing.

YC S26, Apache-2.0, 120k stars, Python 3.10+. /graphify . maps code, docs, PDFs, images and videos into a graph and emits a clickable graph.html, a human-readable GRAPH_REPORT.md and a machine-readable graph.json. Code goes through tree-sitter AST parsing (about 40 languages): deterministic, no LLM calls, nothing leaves the machine.

Claude CodeCodexCursor
uv tool install graphifyy && graphify install
PythonGraphify-Labs119.9k
Map the whole project into a queryable knowledge graph instead of grepping
Design & FrontendLeonxlnx/taste-skillFeatured

Taste Skill: 13 anti-slop frontend skills that turn AI tells into countable rules

Editor's takeThe lesson worth stealing is rules expressed as countable mechanical tests: eyebrow count ≤ ceil(sections/3), bento cells equal to content items, zero em-dashes on the page, palette families rotated across projects. Each one aims straight at the model repeating itself instead of stopping at an adjective. The repo is equally honest about its edges: v2 self-declares experimental and is still moving, §13 explicitly excludes dashboards, data tables, multi-step wizards, code editors and native mobile, and the only test in the repo guards the source-invocation semantics of the skill.sh shell helper rather than the design rules.

One MIT repo holding 13 skills: ten that output code and three that output reference images only, all installed into Claude Code / Codex / Cursor with a single npx skills add. The default design-taste-frontend v2 (experimental) is a 1,228-line SKILL.md: first the model must emit a one-line "design read", then it sets three dials (DESIGN_VARIANCE / MOTION_INTENSITY / VISUAL_DENSITY), then it implements against 14 chapters of hard rules - install the official package for corporate briefs, label aesthetic borrowings in comments, zero em-dashes anywhere on the page, eyebrow quota computed from section count, bento cells equal to content items, and finally a 50-plus box pre-flight check. The repo also ships research/laziness, a literature directory using controlled studies to explain why models cut output short.

Claude CodeCodexCursor
npx skills add https://github.com/Leonxlnx/taste-skill
JavaScriptLeonxlnx94.8k
Taste Skill: 13 anti-slop frontend skills that turn AI tells into countable rules

Leaderboard

481
Artificial Analysis Intelligence IndexOfficial intelligence index (higher is better)
Gemini 4 Carbon (high)59.43
Claude Opus 5.5 (max with fallback)58.41
Claude Opus 5.5 (xhigh with fallback)56.99
GPT-6 Astra (max)56.85
GPT-6 Astra (xhigh)55.26

Source · artificialanalysis.aiofficial Intelligence Index v5synced Nov 2, 2026

Image Generation

63

Text-to-image, image editing, consistency and controllability

Audio & Video

161

Video and speech/audio: physical and temporal coherence for text/image-to-video, TTS and voice cloning, music generation and ASR.

3D & World Models

346

3D asset generation, scene reconstruction, long-horizon world prediction

Design & Frontend

81

Visual design, UI components, web and slide layout

Docs & Slides

18

Slides, Word, Excel, PDF generation and editing

Blog

108

Agent Studio

7

RetouchPi

Fifty-four professional tools, layers and masks, PSD files that open and save back - all in the browser, nothing to install.

retouchpi.com · 54 pro tools · PSD read and write · AI generate & edit

ThreeDream simulation engine

Built for games and for physical AI: an ultra-realistic, ultra-high-performance simulation environment with ultra-low-cost procedural data; Unreal-grade visuals open and play in the browser, bridging the physical world and intelligent agents.

Games meet physical AI · Unreal-grade on the web · Open and play

CodeWaifu, your caring coding desktop sprite

A caring coding sprite on your desktop and a cockpit that never stops: the work resumes itself after a crash or a reboot. Every coding terminal, ssh session and local shell in one tree, every start, finish and permission request reported in time. Open source, one-line install.

Your caring coding desktop sprite · Resumes after crash & reboot · First-rate terminal / ssh / shell

Agent digital twin office

A 100 km 3D city that opens in seconds — crawling, blogs, papers, industry and investment analysis, all watchable in one digital twin.

100km city · opens in seconds · Live task stream · Agent-maintained

Robotic arm workbench

An SO-101 6-DoF arm running MuJoCo physics in your browser: joint teleoperation, IK end-effector dragging and gripper pick-and-place into a basket. No install.

MuJoCo WASM physics · SO-101 · 6 DoF · Contacts / telemetry HUD

Joint actuator anatomy lab

Take a humanoid joint module apart layer by layer: brushless motor, magnetic encoder, planetary / harmonic / cycloidal drive and output flange. Switch architectures on one page — exploded view plus analytic kinematics.

Three gearbox types · Planetary / harmonic / cycloidal · Analytic kinematics · explode

AI Games

4

Under constructionThe games system is still under construction — everything listed starts in-page, and the library keeps growing.

ThreeDream FPS arena

ThreeDream FPS arena

A first-person match where every bot across from you is driven live by a policy this repo trained, the whole round stepping at a fixed 60 Hz: builtin, Rust/wasm or Rapier behind one physics interface, nothing scripted.

WASD move · mouse look · left-click fire · shift sprint · R reload · esc release

ThreeDream UE level

ThreeDream UE level

Unreal 5.5's first-person test map, running same-origin in the browser: the level, the materials, the lights and four weapon data assets are read out of the project's own .umap / .uasset bytes, six soldiers are driven by a four-state brain on one fixed 60 Hz step, and the sidebar lists every substitution the page had to make.

WASD move · mouse look · left-click fire · shift sprint · space jump · R reload · F pick up · esc release

ThreeDream CARLA town drive

ThreeDream CARLA town drive

The whole of CARLA Town10HD read out of its .umap and OpenDRIVE road bytes, 4,474 actors back on the project's own coordinates; 32 cars decide live over the same lane graph - car-following, braking, lane changes - and you sit in one of them, on the wheel or on autopilot.

W throttle · S brake · A D steer · space handbrake · T autopilot · C camera

ThreeDream factory town

ThreeDream factory town

The abandoned-factory town's bytes come from two places: 3,571 actors and a 509x509 landscape heightfield read out of the Unreal project's own mainmap.umap, 3,283 meshes resolved through an unlicensed content pack pinned by revision on its own mirror; six soldiers run live on a four-state patrol / engage / advance / down brain over one fixed 60 Hz step, standing at random walkable spots wave by wave and getting back up elsewhere once downed, with four guns on the ground each wave to swap for with F and a kill quota that opens the next one (?arena=0 gives the same town back without rounds); and the sidebar lists the 101 placements still missing their mesh instead of hiding the holes.

WASD move · mouse look · left-click fire · shift sprint · space jump · R reload · F pick up · esc release

Frequently asked

What is this site?
An AGI progress digest: paper deep reads, open-source projects, demo videos and leaderboards across models, agents and runtimes, skills, multimodal and embodied AI.
Where does the content come from?
Public sources: arXiv papers, official releases and blogs, GitHub repositories, demos on X and YouTube, and evaluators' own leaderboards. Every entry keeps its source link and author credit.
Are the paper and project write-ups summaries?
No. Papers are written up from the full text as bilingual long reads with formulas, experiment tables and method diagrams; open-source projects are read through their README and source before a bilingual write-up with a hands-on verdict.
Where do the leaderboards come from?
From each evaluator's own official board, synced on a schedule, with scrape and official-update timestamps shown.
Can I cite this site?
Yes — cite the canonical URL each page declares. Third-party papers, videos and images remain the copyright of their original authors.

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