Footprints on the Road to AGI
Selected for You
1,870 items
IdeaScientist: Orchestrating Agents for Grounded Scientific Ideation

Ten Checkers for Agentic CAD: The Verification Loop to Run After Every Model Update

Graph Engineering with Claude: 14 Steps from Linear Agents to Agent Fleets

VideoJev: A System One Model for Video Understanding and Interaction

InternAI's Shusheng platform gives away 500M tokens: Intern-S2/Atria/Agents-A1 at zero cost, OpenAI & Anthropic compatible

SlashVibe: A Handheld Physical Controller for AI Agents
SlashVibe is a palm-sized physical controller for AI agents: a glanceable status screen for every session, a flick switch to change agents, and voice instructions - less window juggling, fewer interruptions. Kickstarter on October 27.

WilLaGS: Latent-Conditional 3D Appearance Fields for Robust Gaussian Splatting In-the-Wild
3D Gaussian Splatting (3DGS) delivers real-time and high-fidelity rendering but remains challenged by unconstrained in-the-wild scenes, where drastic appearance variations and transient objects violate multi-view consistency. Existing methods are fundamentally limited by independent and discrete embeddings that struggle to capture continuous environmental changes or model spatially-varying local illumination. To address these limitations, we propose \textbf{WilLaGS}, a unified framework for robust 3D scene reconstruction and generative appearance synthesis under unconstrained settings. Specifically, we introduce a generative appearance model where a $β$-VAE learns a structured and continuous manifold of global appearance. Conditioned on the latent code, we construct a 3D neural appearance field that generates dynamic Tri-Plane features to encode spatially-varying local illumination effects. Furthermore, to suppress transient artifacts, we present a self-supervised perceptual masking mechanism that leverages a Teacher-Student (EMA) architecture to derive a stable scene consensus, robustly identifying inconsistent regions via perceptual discrepancies. Extensive experiments on multiple datasets demonstrate that \textbf{WilLaGS} achieves state-of-the-art performance in reconstruction quality and novel view appearance synthesis, while maintaining real-time rendering efficiency.

RSI-Anything: Unlocking Recursive Self-Improvement with World Models
RSI-Anything turns predictive world models into the steering signal of a recursive self-improvement loop built on JEPA-Anything. Predictions decide which candidate actions earn scarce external feedback; that feedback then drives policy learning or workflow revision and, when reliability checks show the predictor has drifted under the changed policy, conditional world-model adaptation, while component and compatibility gates decide which policy-model pair is retained to shape the next round. With the coder held fixed, hidden-test success on 200 CodeContests tasks rises from 26.3% under a capacity-matched static verifier to 29.2% with a fixed world model and 31.2% after adaptation, at comparable online test usage. GUI evaluation reaches 99% on MiniWoB++ click-checkboxes while cutting mean actions per episode by 39.4%; five successive laboratory-planning policy versions more than double the LabHorizon F200 Level-2 score from 21.80% to 46.01%; and in a 40-experiment Suzuki-Miyaura flow screen RSI-Anything reaches 96.15% mean best observed yield against 82.16% for Bayesian optimization. An end-to-end immune-science application carries the same retained-workflow-plus-predictor contract into prospective therapeutic hypothesis generation.
AI Agent HandBook: Alibaba Cloud Enterprise Agent White Paper
Alibaba Cloud open-source (Apache-2.0) white paper distilling enterprise agent deployment experience across the agent lifecycle — architecture, building, runtime, governance and optimization — in 30 Markdown chapters. Core thesis: understand the Model/Harness responsibility boundary instead of attributing everything to model capability. Covers agent loops, task state machines, context builders, action planes, MCP/A2A, sandbox runtimes, AI-gateway governance and evaluation flywheels, plus a 2026 agent developer survey and real cases (ABACI kernel-patch testing, Kitta code review, Bilibili content insights).

lidar_localization_ros2: map-based 3D LiDAR localization for ROS 2 that finds its own start pose
Give it a point-cloud map and a LiDAR stream and it publishes the robot pose in the map frame: NDT/GICP backends, guarded IMU preintegration, continuous-time deskew and Nav2 integration; branch-and-bound global initialization at cold start and a guarded supervisor that re-seeds after lost tracking, with public-dataset benchmarks documented.

Midscene.js: A Vision GUI Agent and E2E Testing Framework
ByteDance Web Infra open-source vision GUI agent and E2E testing framework. It locates elements from screenshots instead of selectors and drives Web, Android, iOS, HarmonyOS and desktop through one API, shipping YAML cases, TypeScript nodes, replayable reports and CLI skills for coding agents. An agent-harness layer, not an AI-coding tool.
LLM
76Foundation models: pre- and post-training, architecture and long context, inference serving and cost per token.

Claude Haiku 5.5: Cheapest, Fastest Small Model from Anthropic
2026-10-07
Kardashev-0.7: A Trained Swarm of 32 Models
2026-10-05
MiniMax M3.1-Flash-Preview lands in MiniMax Code: 428B MoE (23B active), 1M context, native vision encoder — free to try in the desktop app
2026-09-28
EmbeddingGemma 2, explained: 740M parameters that turn images, recordings and video into vectors your agent can search locally
2026-10-07Strata: Run a 125B-Parameter MoE Model on Your Gaming PC
2026-10-03
MiMo-V2.6 Deep Read: Six Days of Live RL, an AA Index of 46 and a Fully Open Self-Improvement Run
2026-09-22Harness
66Agent runtimes: plugins and sandboxes, tool surfaces, skill systems, long-term memory and self-improvement.
AI Coding
92Code generation, repair, refactoring, software engineering tasks

LLM 3D Worlds Arena: 14 models, one prompt, blind votes
2026-10-12
PentAGI: Open-Source Multi-Agent Autonomous Penetration Testing
2026-10-12
text-to-cad's Codex plugin is live: generate STEP/STL/3MF/GLB from a prompt, DFM-review it, then send straight to Bambu printing or SendCutSend — fully open source, free, and local
2026-10-02
Diagram Design: Editorial Diagram Taste as 45 Visual Types and 32 Machine Verifiers
2026-10-14
The Agentic Scientist: Orchestrating Coding Agents for Automated Scientific (Co-)Discovery
2026-10-13
anatomy: turn a technical concept into a real machine, a zero-dependency isometric figure skill with a 12-check geometry audit
2026-10-12Skills
17The 38 skills Matt Pocock uses every day for real engineering
Editor's takeSells parts, not a process: 38 SKILL.md behind a strict user/model-invoked contract, a SCOPE.md admission bar and a shared GLOSSARY.md; the spec-to-tickets-to-implement-spec pipeline is the most complete agentic engineering loop in this channel.
Daily-working set of the Total TypeScript author: 38 SKILL.md files (engineering 20, productivity 7, misc 4 frozen, in-progress 7) behind a user-invoked/model-invoked contract, a SCOPE.md admission bar and a shared GLOSSARY.md; installs as a Claude Code, Codex, Copilot or Gemini plugin, or an editable skills.sh copy.
claude plugin install mattpocock-skills@claude-plugins-officialFifteen skills that give a coding agent a full development process
Editor's takeIts premise is that models lack process discipline, not coding ability. The single best idea to steal is 'Rulings, not stalls': decide by default, and stop for a human only when an action is irreversible, touches a security-sensitive surface, leaks outside the worktree, or the plan is already too broken to continue.
v6.4.1 (2026-09-18), MIT, 289k stars — the largest single skill repository of its kind. It chains brainstorming, spec writing, git-worktree isolation, planning, subagent execution, red-green TDD, two-way code review and verification-before-completion into one trunk workflow, and the README lists 16+ harnesses: Claude Code, Codex, Cursor, Gemini CLI, OpenCode, Kimi Code, Devin CLI and more.
/plugin install superpowers@claude-plugins-officialThe official repo from the format's author: 19 skills plus spec and template
Editor's takeIf you want to know how a SKILL.md is actually supposed to be written, read this instead of any second-hand tutorial. Two things to know first: docx, pdf, pptx and xlsx are source-available rather than open source (the other 15 are Apache-2.0), and the repo carries its own disclaimer — these skills are demos, so test them in your environment before trusting them with anything critical.
Anthropic's own implementation, 177k stars: 19 skills under ./skills plus ./spec (the Agent Skills specification, now at agentskills.io) and ./template as a scaffold. Its definition of a skill is folders of instructions, scripts and resources loaded dynamically, and progressive disclosure comes straight from here.
/plugin marketplace add anthropics/skillsDesign knowledge as searchable local data: 79 styles, 192 palettes, 119 UX rules
Editor's takeIts sharpest self-description is that models can write CSS but lack a taste database. Ten rule categories are ordered by severity, with Accessibility and Touch & Interaction first as CRITICAL and Charts last — that ordering is the stance. The Design System Generator runs five parallel searches, and the repo states plainly: do not persist unverified output, so a generated design system has to be checked before it lands in your repo.
v2.13.0, MIT, 129k stars, site uupm.cc. Instead of lecturing the model it ships structured catalogues the agent queries before writing code: 79 UI styles, 192 palettes with reasoning, 74 type pairings, 119 UX rules, 105 icon suggestions, 17 GSAP presets, 25 chart types, 22 stacks and 34 landing-page patterns.
npx ui-ux-pro-max-cli init --ai claudeMap the whole project into a queryable knowledge graph instead of grepping
Editor's takeThe design that matters most: every edge is labelled EXTRACTED or INFERRED, so you can tell what the source explicitly contains from what the tool inferred — which makes an agent's conclusions auditable, a hard requirement in production. It is not a vector index: no embeddings, no vector store, a real graph you can explain, path and query. In its own benchmark, building the graph costs zero LLM spend and ingest is an order of magnitude cheaper, a structural win from local parsing.
YC S26, Apache-2.0, 120k stars, Python 3.10+. /graphify . maps code, docs, PDFs, images and videos into a graph and emits a clickable graph.html, a human-readable GRAPH_REPORT.md and a machine-readable graph.json. Code goes through tree-sitter AST parsing (about 40 languages): deterministic, no LLM calls, nothing leaves the machine.
uv tool install graphifyy && graphify installTaste Skill: 13 anti-slop frontend skills that turn AI tells into countable rules
Editor's takeThe lesson worth stealing is rules expressed as countable mechanical tests: eyebrow count ≤ ceil(sections/3), bento cells equal to content items, zero em-dashes on the page, palette families rotated across projects. Each one aims straight at the model repeating itself instead of stopping at an adjective. The repo is equally honest about its edges: v2 self-declares experimental and is still moving, §13 explicitly excludes dashboards, data tables, multi-step wizards, code editors and native mobile, and the only test in the repo guards the source-invocation semantics of the skill.sh shell helper rather than the design rules.
One MIT repo holding 13 skills: ten that output code and three that output reference images only, all installed into Claude Code / Codex / Cursor with a single npx skills add. The default design-taste-frontend v2 (experimental) is a 1,228-line SKILL.md: first the model must emit a one-line "design read", then it sets three dials (DESIGN_VARIANCE / MOTION_INTENSITY / VISUAL_DENSITY), then it implements against 14 chapters of hard rules - install the official package for corporate briefs, label aesthetic borrowings in comments, zero em-dashes anywhere on the page, eyebrow quota computed from section count, bento cells equal to content items, and finally a 50-plus box pre-flight check. The repo also ships research/laziness, a literature directory using controlled studies to explain why models cut output short.
npx skills add https://github.com/Leonxlnx/taste-skillLeaderboard
481Source · artificialanalysis.aisynced Oct 16, 2026
Image Generation
56Text-to-image, image editing, consistency and controllability
Audio & Video
130Video and speech/audio: physical and temporal coherence for text/image-to-video, TTS and voice cloning, music generation and ASR.

Ref2VA-VSA Cuts MiniMax-H3 Generation to 72s
2026-10-16
Sol-H3 Brings MiniMax-H3 to ComfyUI
2026-10-16
LiveKit Inference now runs cascaded, turn based and full duplex voice agents
2026-10-15
HyperFrames: Write HTML, Render Video — the Agent-Native Deterministic Video Engine
2026-10-14
audio.cpp: One C++ Runtime for 110+ Local Audio Models
2026-10-13Wan2GP: run frontier generative models on a 6 GB GPU
2026-10-063D & World Models
2833D asset generation, scene reconstruction, long-horizon world prediction
Design & Frontend
72Visual design, UI components, web and slide layout
2026-10-16Codex Models a Film Camera Through MCPStarting from a vague prompt, Codex used the SolidCraft MCP to choose and model a ROBOT IIa spring-wound film camera, then generate history playback and MotionStudy interference checks.
2026-10-12Taste Skill: 13 anti-slop frontend skills that turn AI tells into countable rulesOne MIT repo holding 13 skills: ten that output code and three that output reference images only, all installed into Claude Code / Codex / Cursor with a single npx skills add. The default design-taste-frontend v2 (experimental) is a 1,228-line SKILL.md: first the model must emit a one-line "design read", then it sets three dials (DESIGN_VARIANCE / MOTION_INTENSITY / VISUAL_DENSITY), then it implements against 14 chapters of hard rules - install the official package for corporate briefs, label aesthetic borrowings in comments, zero em-dashes anywhere on the page, eyebrow quota computed from section count, bento cells equal to content items, and finally a 50-plus box pre-flight check. The repo also ships research/laziness, a literature directory using controlled studies to explain why models cut output short.Docs & Slides
13Slides, Word, Excel, PDF generation and editing

interfaze-1-lite: Open-Weight Model for Deterministic Work
2026-10-05
VLAct: representation-centric VLA pre-training
2026-09-05
VLAct: Representation-Centric Continued Pre-training for VLA Models
2026-08-31Frontend Slides: beautiful HTML decks, built by your coding agent
2026-10-05PPT Master: AI generates native PowerPoint decks from any document
2026-10-05GenOffice: Open-Source AI Office Suite
2026-09-27Blog
82
Gemini 4 Argon for Robotics: Google Wires Generate-Verify-Revise Into Every Layer of the Robotics Stack
Google ships Gemini 4 Argon, a general-purpose physical reasoning model scoring 87% on ERQA with pure reasoning, backed by twelve demos across robot control, Real2Sim, physical understanding and self-improvement. We break down each example, quote every published number, and separate declared capability from independently verified reliability.

How to Build Your Own Game in Unity with Claude Opus 5.5: The Full Course
From an empty folder to a small game you can play, test and build: connect Opus 5.5 to the Unity Editor, pass six gates from greybox level to models and sound, and prove it runs with Unity's Play mode verification loop and PlayMode tests.

How the Claude Code Team Does Code Review
With Claude writing about 90 percent of Claude Code, Anthropic runs seven layers of automated review plus risk-tiered approval, doubling merged PRs while reverts fell 40 percent. The most instructive finding is convergence: an agent author and agent reviewer once burned fifty-plus rounds on one PR, and git blame showed 59 percent of the repeatedly flagged code had been there since the first pass.
AI Games
4Under constructionThe games system is still under construction — everything listed starts in-page, and the library keeps growing.

ThreeDream FPS arena
A first-person match where every bot across from you is driven live by a policy this repo trained, the whole round stepping at a fixed 60 Hz: builtin, Rust/wasm or Rapier behind one physics interface, nothing scripted.
WASD move · mouse look · left-click fire · shift sprint · R reload · esc release

ThreeDream UE level
Unreal 5.5's first-person test map, running same-origin in the browser: the level, the materials, the lights and four weapon data assets are read out of the project's own .umap / .uasset bytes, six soldiers are driven by a four-state brain on one fixed 60 Hz step, and the sidebar lists every substitution the page had to make.
WASD move · mouse look · left-click fire · shift sprint · space jump · R reload · F pick up · esc release

ThreeDream CARLA town drive
The whole of CARLA Town10HD read out of its .umap and OpenDRIVE road bytes, 4,474 actors back on the project's own coordinates; 32 cars decide live over the same lane graph - car-following, braking, lane changes - and you sit in one of them, on the wheel or on autopilot.
W throttle · S brake · A D steer · space handbrake · T autopilot · C camera

ThreeDream factory town
The abandoned-factory town's bytes come from two places: 3,571 actors and a 509x509 landscape heightfield read out of the Unreal project's own mainmap.umap, 3,283 meshes resolved through an unlicensed content pack pinned by revision on its own mirror; six soldiers run live on a four-state patrol / engage / advance / down brain over one fixed 60 Hz step, standing at random walkable spots wave by wave and getting back up elsewhere once downed, with four guns on the ground each wave to swap for with F and a kill quota that opens the next one (?arena=0 gives the same town back without rounds); and the sidebar lists the 101 placements still missing their mesh instead of hiding the holes.
WASD move · mouse look · left-click fire · shift sprint · space jump · R reload · F pick up · esc release
Agent Studio
7
RetouchPi
Fifty-four professional tools, layers and masks, PSD files that open and save back - all in the browser, nothing to install.
retouchpi.com · 54 pro tools · PSD read and write · AI generate & edit

Agent digital twin office
A 100 km 3D city that opens in seconds — crawling, blogs, papers, industry and investment analysis, all watchable in one digital twin.
100km city · opens in seconds · Live task stream · Agent-maintained

Robotic arm workbench
An SO-101 6-DoF arm running MuJoCo physics in your browser: joint teleoperation, IK end-effector dragging and gripper pick-and-place into a basket. No install.
MuJoCo WASM physics · SO-101 · 6 DoF · Contacts / telemetry HUD

Joint actuator anatomy lab
Take a humanoid joint module apart layer by layer: brushless motor, magnetic encoder, planetary / harmonic / cycloidal drive and output flange. Switch architectures on one page — exploded view plus analytic kinematics.
Three gearbox types · Planetary / harmonic / cycloidal · Analytic kinematics · explode

Speech synthesis lab
Matcha-TTS mixed zh/en speech synthesis: server-side synthesis with sentence-streamed playback and full-article read-aloud for papers and blogs. Sign-in required.
Matcha-TTS · server-side · Mixed zh / en · Full-article read-aloud

CodeWaifu, your caring coding desktop sprite
A caring coding sprite on your desktop and a cockpit that never stops: the work resumes itself after a crash or a reboot. Every coding terminal, ssh session and local shell in one tree, every start, finish and permission request reported in time. Open source, one-line install.
Your caring coding desktop sprite · Resumes after crash & reboot · First-rate terminal / ssh / shell
Frequently asked
- What is this site?
- An AGI progress digest: paper deep reads, open-source projects, demo videos and leaderboards across models, agents and runtimes, skills, multimodal and embodied AI.
- Where does the content come from?
- Public sources: arXiv papers, official releases and blogs, GitHub repositories, demos on X and YouTube, and evaluators' own leaderboards. Every entry keeps its source link and author credit.
- Are the paper and project write-ups summaries?
- No. Papers are written up from the full text as bilingual long reads with formulas, experiment tables and method diagrams; open-source projects are read through their README and source before a bilingual write-up with a hands-on verdict.
- Where do the leaderboards come from?
- From each evaluator's own official board, synced on a schedule, with scrape and official-update timestamps shown.
- Can I cite this site?
- Yes — cite the canonical URL each page declares. Third-party papers, videos and images remain the copyright of their original authors.
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