Skip to content
WORLD MODELS · TIMELINE

World Models: 36 Years from Internal Models to WAMs

1990–2026 · Five lineages · 33 milestones

Early explorationLatent-space eraVideo generation · Physical AI · VLAWAM unification1990200020102018202020222023202420252026Model-based RL · Latent DynamicsVideo-generation World ModelsJEPA Predictive EmbeddingsVLA · World Action ModelsEmbodied / Physical World ModelsWorld Models1990 · SchmidhuberPILCO2011 · Deisenroth & RasmussenWorld Models2018 · Ha & SchmidhuberPlaNet2018 · DeepMindMuZero2019 · DeepMindDreamer2019 · Hafner et al.DreamerV22020 · Hafner et al.TD-MPC2022 · Hansen et al.DreamerV32023 · Hafner et al.I-JEPA2023 · Meta AIGAIA-12023 · WayveUniSim2023 · GoogleSora2024 · OpenAIGenie2024 · DeepMindV-JEPA2024 · Meta AI1X World Model2024 · 1X TechnologiesGenie 22024 · DeepMindCosmos2025 · NVIDIAV-JEPA 22025 · Meta AIGenie 32025 · DeepMindRT-22023 · Google DeepMindOpenVLA2024 · Stanford et al.π02024 · Physical IntelligenceGR00T N12025 · NVIDIAHelix2025 · Figure AIWAMs Survey2026 · Fudan University · Shanghai Innovation Institute · NUSACT2023 · StanfordRDT / H-RDT2024 · Tsinghuaπ0.52025 · Physical IntelligenceOpenVLA-OFT2025 · Stanford · BerkeleyGR00T N1.72026 · NVIDIAXiaomi-Robotics-02026 · XiaomiGigaWorld-Policy-02026 · GigaWorld Team
The x-axis is non-linear (1990–2017 compressed). Hover a node for details.← swipe to explore the full timeline →
WAM PHYLOGENY · 2023–2026

Branching Evolution: From VLA to World Action Models

61 site-collected papers · four lineages · taxonomy per arXiv:2605.12090

Vertical axis is paper date (non-linear; the dense 2026 band is expanded). WAM unifies VLA's p(a|o,l) and world models' p(o′|o,a) into the joint distribution p(o′,a|o,l), splitting into cascaded (imagine, then act) and joint (one model generates both) families; the bottom band is the RoboDojo arena snapshot (Aug 2026, 34 models). Hover for details; click a node to open the paper.
PAPERJul 26, 2026

Action from Adjacent Set in Physical Space Outperforms the Best Prediction in World Models

Controllers based on sampling and latent world models assign a predicted terminal cost to each candidate action sequence, choose the minimum, execute its first action block, and replan. This rule can fail even when the terminal cost perfectly and accurately reflects the true task objective in the physical world. Residual prediction error can give an infeasible sequence an anomalously low cost, and a larger proposal pool gives such errors more chances to outrank feasible alternatives. We call this conditional failure proposal overgeneration. In Cube candidate execution audits, increasing the total proposal budget from 72 to 288 reduces the feasibility of selection by minimum latent cost from .375 to .062 for position targets and from .344 to .031 for targets defined by position and yaw, although every larger pool contains a feasible sequence. We introduce Adjacent Set Action Reconstruction (ASAR). Among proposals with low cost, ASAR measures density from standardized early action prefixes and reconstructs a full sequence from an adjacent set with a light anchor from the sequence with minimum cost. On a Carry and Release evaluation set of 75 queries, Kernel ASAR improves event completion success over matching selection by 28.0, 24.0, and 18.7 percentage points under latent cost and by 18.7, 20.0, and 17.3 points under a trajectory reachability cost at 72, 144, and 288 proposals. Analysis of finite proposal pools characterizes selection risk from the lower tail, separation by a related radius support statistic, and sequence containment under an explicit local feasibility condition.

Liangyu Li, Qingwen Liu, Mingqing Liu

World Models
PAPERJul 26, 2026

Real-Time Human-Centric World Modeling for Upper-Body Human-Object Interaction

We present a real-time human-centric world model for upper-body interactive generation, aiming to synthesize coherent local world dynamics centered on a person, where coordinated body, hand, and facial motions evolve jointly with controllable human-object discrete interaction. To this end, we adopt a continuous-discrete joint control scheme with two complementary components: a continuous human state and a discrete interaction state. For continuous human-state control, we introduce a unified implicit representation based on multi-scale motion encoding, in which motion latents from the upper body, hands, and face are fused into a shared latent space. This multi-scale design improves expressiveness across different spatial scales, captures fine-grained human dynamics more effectively, and enables direct control without explicit retargeting. For discrete object interaction-state control, we represent object contact using a small set of language-encoded discrete interaction states, where text serves as an explicit interaction-state command, such as no contact or grasp, rather than an open-ended generation prompt, and we further construct a dedicated rendering pipeline for human-object interaction data to supervise such discrete interaction states. By combining continuous implicit human-state control with discrete interaction-state control, our model enables precise modeling of how a person moves and interacts with the local environment, including controllable changes to nearby scene states. Finally, we distill the model for efficient streaming real-time inference, achieving 25 FPS on two H100 GPUs. Experiments demonstrate improved fine-grained motion fidelity, more realistic hand-object coordination, and effective real-time interaction, establishing a practical step beyond motion reproduction toward real-time human-centric world modeling.

Chaonan Ji, Jinwei Qi, Peng Zhang

World Models
PAPERJul 24, 2026

Robot-Factored World Models via Robot Rendering

Action-conditioned video world models predict future observations from an initial observation and an action signal. In robotics, actions influence future observations through two distinct processes: they are first realized into robot motion by the robot body and controller, and the scene then responds through contact and object motion. Conditioning directly on action commands asks the world model to learn the realization process itself, while conditioning on logged future states leaks the interaction outcomes it is meant to predict. We propose robot-factored world models, which move two robot-specific factors outside the world model. First, action realization: each command is rolled through the robot's own controller and kinematics into a deployment-available nominal trajectory, a middle signal that avoids both action-realization learning and future-state leakage. Second, robot rendering: this nominal trajectory is rendered through the robot URDF, factoring the robot's geometry, kinematics, and appearance out of the model and into explicit rendered robot geometry. To resolve depth ambiguity, we pair end-effector depth with scene depth, giving geometric cues for contact and occlusion beyond image-plane overlap. Together, camera-aware static RGB/depth context and rendered robot geometry form a shared visual world-model interface that stays consistent across viewpoints and robot embodiments, so the model sees the action only as visible robot geometry and learns how objects respond to it. Our experiments show that the rendered interface outperforms vector-conditioned baselines and generalizes to unseen robot embodiments at inference. We further demonstrate that our model generates robot manipulation videos from human demonstrations by retargeting and rendering the hand motion as robot geometry.

Byungjun Kim, Taeksoo Kim, Hyunsoo Cha

World ModelsRobot Rendering
PAPERJul 24, 2026

ViTacWorld: Scaling Visuo-Tactile World Models for Contact-Rich Robot Manipulation

Contact-rich robot manipulation requires physical interaction cues that are often invisible to cameras, making tactile sensing essential for robust control. However, scaling visuo-tactile robot learning remains difficult because real tactile interaction data are expensive to collect, hardware-dependent, and limited in task and scene diversity. We present ViTacWorld, an action-conditioned visuo-tactile world model for scalable contact-rich robot manipulation. ViTacWorld leverages public real tactile datasets and a constructed simulation environment to scale visuo-tactile-action data, exploiting the fact that tactile signals are directly grounded in physical contact and can exhibit a smaller simulation-to-real gap than purely visual observations. The model is first pretrained with large-scale real and simulated visuo-tactile trajectories, and then finetuned with real-world policy rollouts to better match downstream manipulation behaviors. Given robot actions, ViTacWorld predicts temporally aligned visual observations and tactile feedback, enabling visuo-tactile-action rollout generation. To the best of our knowledge, ViTacWorld is the first framework that uses a world model for robot visuo-tactile-action trajectory generation and policy evaluation. It serves two roles: synthesizing rollouts to improve downstream tactile policies, and evaluating policies by predicting action-conditioned visuo-tactile outcomes under controlled action sequences. Experiments on contact-rich manipulation tasks show that ViTacWorld generates physically meaningful rollouts, improves policy performance through scalable data augmentation, and enables action-conditioned policy evaluation. Project page: https://vitacworld.github.io/

Yunao Huang, Shiyu Sang, Haotao Lu

World ModelsVisuo-Tactile
PAPERJul 24, 2026

On the Identifiability of Controlled World Models

Learning world models that infer environment dynamics from high-dimensional observations and predict outcomes under candidate actions is central to planning and control. Joint-Embedding Predictive Architectures (JEPAs) provide a compelling framework for learning such models in representation space. Recent action-conditioned extensions perform promisingly in visual control and latent-space planning, but leave a fundamental question unresolved: when does controlled latent prediction identify both the underlying state and the controlled dynamics? This is challenging under nonlinear observations and behavior policies with limited conditional action variation, where state-dependent evolution and action effects can be statistically confounded. We establish a joint identifiability theory for controlled world models with Gaussian latent states under state-dependent Gaussian behavior policies. We identify two policy-dependent conditions: spectral separation of the predictable signal governs representation identifiability, while non-degenerate conditional action variation governs transition identifiability. We prove that when both conditions hold, every global minimizer of the JEPA objective identifies the latent state and controlled transition up to an orthogonal transformation. We further derive quantitative bounds on representation and transition identifiability under approximate optimization. Finally, we construct predictor perturbations along weakly excited action directions whose counterfactual-to-on-policy error ratio is the inverse transition-identifiability margin, revealing the cost of limited action coverage. Experiments across nonlinear observation maps and behavior policies corroborate the theory and demonstrate implications for transition identifiability, counterfactual prediction, and goal-conditioned latent planning.

Xiangteng Zhang, Yang Guan, Bo Zhang

World ModelsIdentifiability

As an Amazon Associate, we earn from qualifying purchases.