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RoboColosseum: Evaluating Physical Intelligence at Scale In-The-Wild

RoboColosseum: Evaluating Physical Intelligence at Scale In-The-Wild

General-purpose robot policies must work across robots, tasks, and environments, yet the variation that makes physical trials informative also makes them difficult to reproduce. We introduce RoboColosseum, a distributed evaluation framework that combines unified policy serving and standardized protocols across a network of locally operated robots in diverse environments. Our initial study evaluates five vision-language-action (VLA) policies and three frontier AI agents across four embodiments (SO-101, Franka, Bimanual-YAM, and G1 Humanoid). The Open Track compares models without task-specific adaptation in blinded, pairwise trials under matched local conditions. The Fine-tune Track measures how well VLA policies adapt to 20 tasks across all four embodiments when each policy receives the same 100 demonstrations per task. Across 5,699 pairwise Open Track comparisons at 124 sites, frontier agents rival specialized VLA policies, while all systems struggle to complete open-world tasks reliably. After fine-tuning, GR00T N1.7 leads on SO-101 and pi0.5 leads on Franka and Bimanual-YAM. Policy rankings show weak agreement across embodiment-specific task suites (Kendall W = 0.24). Open Track rankings poorly predict relative performance after fine-tuning, with substantial rank reversals on all three embodiments shared between tracks. Measuring partial progress reveals differences that task success alone misses. On the G1 Humanoid, no policy completes any of the five tasks, yet average progress ranges from 13.3% to 23.2% across policies. Open Track rankings stabilize as trials accumulate, and active matchmaking achieves comparable ranking agreement with substantially fewer physical trials than uniform sampling. These results show how distributed physical evaluation can reveal where robot policies generalize, how well they adapt to new tasks, and how far they progress on tasks they fail to complete.

Physical AIVLA
Tan Sang Nguyen, Yi Ru Wang, Shailesh Shailesh · 140 views · Nov 2, 2026
Do AI Scientists Know What's New?

Do AI Scientists Know What's New?

A major challenge facing AI scientific discovery pipelines is how to determine when a generated idea is meaningfully novel. Ideally, novelty checks in these pipelines must be able to reject non-novel ideas while not rejecting too many novel ideas, and they should also be able to distinguish which parts of a proposal are non-novel, as opposed to opaquely discarding entire proposals. We design an analytical framework for evaluation of novelty checks with temporal ground truth at both the proposal- and claim-level, using four datasets of 1,060 proposals built from published papers, reviewer disputes, and generated ideas matching ones the field went on to publish. Auditing existing novelty checks with this framework, we find that checks with high rejection rates on non-novel work also tend to have high false alarms on ideas that are later realized by human researchers, and observe that checks built to evaluate proposals as a whole can point to claim-level prior art only by rejecting the whole proposal. We therefore introduce ClaimNov, a fine-grained, interpretable claim-level novelty module. ClaimNov catches 97% of disguised papers at a 1.5% false-alarm rate, and its claim-level novelty profile cuts the LLM judge's false alarms from 11.8% to 1.5%. Because its verdict rests on claim-level evidence, ClaimNov also keeps proposals that build on established contributions, rejecting only 3% of ICLR-accepted proposals with a reviewer-disputed contribution and keeping 91 of 100 novel proposals with one spliced prior contribution, against 76 for the strongest existing check. Code and data are available at https://github.com/emmatliu/claimnov.

Novelty DetectionAI Scientist
Miri Liu, Xiayu Zhao, Encheng Xie · 86 views · Oct 27, 2026
GSQ: Highly-Accurate Low-Precision Scalar Quantization for LLMs via Gumbel-Softmax Sampling

GSQ: Highly-Accurate Low-Precision Scalar Quantization for LLMs via Gumbel-Softmax Sampling

Quantization has become a standard tool for efficient LLM deployment, especially for local inference, where models are now routinely served at 2-3 bits per parameter. The state of the art is currently split into simple scalar quantization techniques, such as GPTQ or AWQ, which are widely deployed but plateau in accuracy at 3-4 bits per parameter (bpp), and "second-generation" vector- or trellis-quantized methods, such as QTIP, GPTVQ and AQLM, which push the accuracy frontier but are notoriously hard to implement and to scale. In this paper, we ask whether this gap is fundamental, or whether a carefully optimized scalar quantizer can recover most of it. We answer in the affirmative, by introducing GSQ (Gumbel-Softmax Quantization), a post-training scalar quantization method which jointly learns the per-coordinate grid assignments and the per-group scales using a Gumbel-Softmax relaxation of the discrete grid. GSQ matches the cardinality of the relaxation to the small number of levels available in the target bit-width regime (e.g., 3-8 levels for ternary and 3 bpp, respectively), making optimization tractable. Practically, on the standard Llama-3.1-8B/70B-Instruct models, GSQ closes most of the gap between scalar quantization and the QTIP frontier at 2 and 3 bits, while using a symmetric scalar grid with group-wise quantization, and thus remains compatible with existing scalar inference kernels. We further show that the same discrete-assignment optimization can be applied to practical GGUF K-Quant checkpoints: starting from publicly released GGUF models, GSQ improves accuracy while projecting the result back into the same deployment format. Finally, GSQ scales to trillion-scale Mixture-of-Experts models such as Kimi-K2.5, where vector-quantized methods are difficult to apply. The source code is publicly available at https://github.com/IST-DASLab/GSQ.

LLMModel Quantization
Alireza Dadgarnia, Soroush Tabesh, Mahdi Nikdan · 127 views · Apr 20, 2026
KlaskTron: An Open-Source Platform for Physical Adversarial Multi-Agent RL

KlaskTron: An Open-Source Platform for Physical Adversarial Multi-Agent RL

Progress in robot learning, particularly physical multi-agent reinforcement learning (MARL), is currently challenged by a limited availability of accessible, standardized benchmarks. While simulation-based MARL has produced remarkable emergent behaviors, from coordinated team play to complex tool use, translating these advances to physical systems remains difficult. A key barrier is infrastructural: physical platforms are often prohibitively expensive, require specialized facilities, or lack open mechanisms and designs for reproducibility. We introduce KlaskTron, an open-source, low-cost (<$2500 USD), desktop-scale robotic testbed for adversarial MARL based on the dynamic tabletop game KLASK. The platform features dual CoreXY gantries with high-torque brushless motors, enabling the high-speed, precise manipulation required for competitive play. Crucially, we provide a complete ecosystem: hardware designs (CAD, BOM), a GPU-native digital twin in NVIDIA Isaac Lab for high-fidelity modeling and simulation, and a validated sim-to-real baseline using a learned neural actuator model. We demonstrate that this baseline enables zero-shot policy transfer, with trained agents exhibiting emergent adversarial behaviors. To ensure full reproducibility of our results, all project assets are released publicly: hardware CAD/BOM and assembly documentation at [https://idscethzurich.github.io/klask_hardware], inference software stack at [https://github.com/IDSCETHZurich/klask_software] and the simulation and MARL setup at [https://github.com/IDSCETHZurich/klask_rl].

Physical Multi-Agent RLRobot Learning
Aswin Ramachandran, Jona Schulz, Maurus Derungs · 108 views · Nov 2, 2026
D&A: Decoupling Description and Assessment Enables VLMs as Zero-Shot Robotic Reward Models

D&A: Decoupling Description and Assessment Enables VLMs as Zero-Shot Robotic Reward Models

Vision-Language Models (VLMs) hold promise for zero-shot video task-progress estimation in robot learning, yet existing frameworks frequently suffer from confirmation bias, hallucinating progress in failed executions due to implicit success assumptions or relative temporal ranking designs. Naive prompting of frontier models collapses into a binary success detector that fails to capture nuanced, non-linear progress and failures. While post-training approaches can mitigate this through explicit training, they demand expensive real-world robotics data and require computationally intensive post-training for every individual base model. To resolve these limitations, we introduce D&A (Describe & Assess): our approach decouples progress estimation into an objective, task-grounded textual description of scene dynamics followed by an assessment phase using explicit rubrics. By compelling the VLM to synthesize an explicit, text-based definition of absolute success before scoring, the framework anchors evaluations to an external, global criterion rather than the video's internal timeline. Empirical results demonstrate that our method calibrates zero-shot estimates and mitigates confirmation bias, providing fine-grained, partial progress metrics that accurately penalize failed executions while correctly interpolating successful runs. Being purely prompt-based, D&A generalizes across tasks, embodiments, and benchmarks—matching or surpassing post-trained reward models—and its reward estimates enable efficient downstream reinforcement learning.

VLMRobot Reward Modeling
Marius Memmel, Shawn Yin, Urvi Rutia · 126 views · Nov 2, 2026

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