0:36Faltwerk Streams Dynamic Gaussian Splats to Quest 3@jamesckane · 88 views · 2026-11-02Gaussian SplattingCompression
0:23CrowdBricks: 10K Animated Characters per Second@rehan_shei · 125 views · 2026-10-27CrowdBricksMotionBricks
0:58MetaHuman in the Browser: UE5 via WebAssembly and WebGPU, No Cloud GPU@tokufxug · 169 views · 2026-10-17MetaHumanUnreal Engine 5
0:04Real-Time Neural Rendering for World Models@christiansafka · 382 views · 2026-10-06Neural rendering3D Gaussian Splatting
Bake It Till You Make It: Ultrafast Spatial Texture-Atlas SplattingRecent extensions of 3D Gaussian Splatting (3DGS) capture fine color details using hash-grid-based appearance parameterization but incur high computational cost during fragment rendering. We introduce a decoupled radiance representation that models low-frequency geometry and view dependent appearance features with 2D surfels while representing high-frequency textures via a view-independent spatial hash grid that is baked into a compact texture atlas. By including sparsity-enhancing optimizations that penalize semi-transparency and per-primitive falloff, our method aggressively prunes insignificant surfels and achieves significantly faster and sparser reconstructions than prior work. Exploiting geometric sparsity and efficient GPU texture mapping, our approach achieves up to a fivefold speedup over 3DGS while preserving state-of-the-art visual fidelity, enabling real-time 4K rendering at 60 FPS on consumer hardware.Neel Kelkar, Simon Niedermayr, Kaloian Petkov · 434 views · Jul 15, 20263D Gaussian SplattingTexture AtlasJul 15, 2026