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image-to-3dlab: Local Auto-Rigging and Animation for Humanoid Characters

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A local pipeline for game developers and anyone working with 3D characters: generalise the rig-and-animate flow automatically across as many humanoid character types as possible, which is what Tripo and Meshy do well but nobody seems to do as nicely offline. The author splits characters into two buckets, normal human-like ones that are easier to generalise and exaggerated ones such as heavy armour or very heavy builds that are not, and is collecting reference meshes like sumo wrestlers to test the hard cases.

Category: 3d-generation
Author: @Bingeljell
Date: 2026-10-11T00:00:00
Duration: 14.791s

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