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LEGS: Fine-Tuning Teleop-Free VLAs for Humanoid Loco-manipulation in an Embodied Gaussian Splatting World

LEGS: Fine-Tuning Teleop-Free VLAs for Humanoid Loco-manipulation in an Embodied Gaussian Splatting World

Training vision-language-action (VLA) policies for humanoid loco-manipulation is constrained by the high cost and complexity of collecting human teleoperation demonstrations. VLA policies fine-tuned in simulators have, until now, failed to transfer effectively in humanoid loco-manipulation tasks. We present LEGS (Loco-manipulation via Embodied Gaussian Splatting), a hybrid simulator that composites a mesh foreground (robot, objects, props) over a photorealistic 3D Gaussian Splatting (3DGS) background reconstructed from a handheld scene capture. LEGS uses a procedural motion-primitive generator to synthesize labeled demonstrations at scale without human teleoperation, and a deterministic two-stage color calibration to align the rendered 3DGS image to the robot's deployment camera. On a Unitree G1 humanoid robot, across three pick-and-place tasks of increasing whole-body difficulty and three VLA backbones (psi_0, pi_0.5, GR00T N1.6), a policy trained purely on LEGS data matches or exceeds one trained on human teleoperation demos on every experiment. It also outperforms a mesh-only simulation baseline that ablates the effect of the 3DGS background, showing that photorealistic rendering is a key enabler for synthetic data transfer. Humanoid motion is recorded independently of scene appearance in LEGS, allowing the same auto-generated demonstrations to be re-rendered under new backgrounds and object meshes–covering a new scene at more than 15x lower cost than teleoperation–to augment training data for robustness to scene variations. Under combined object-and-scene appearance shift, the policy trained on re-rendered LEGS-AUG data maintains task success while the baseline trained on teleoperation data fails entirely. Our project page is located at https://legsvla.github.io/.

HumanoidVLA
Kim, Hojune, Chen, Timothy, Sun, Jiankai · 1k views · May 31, 2026
FADA: Few-Shot Domain Adaptation via Dynamics Alignment for Humanoid Control

FADA: Few-Shot Domain Adaptation via Dynamics Alignment for Humanoid Control

High-precision humanoid control is limited by target-domain dynamics mismatch, where the same control objective can induce different realized motions under changes in terrain, payload, or actuator response. Existing methods either pursue zero-shot transfer through domain randomization or in-context adaptation without target-domain specialization, or require heavy adaptation pipelines that leverage target-domain data, such as model calibration, residual learning, or policy retraining. In this paper, we present FADA (Few-Shot Domain Adaptation via Dynamics Alignment), a three-stage Planner-Inverse Dynamics Model (Planner-IDM) framework for few-shot adaptation in humanoid control. FADA first trains an oracle policy with privileged information and then distills the oracle behavior into a deployable Planner-IDM student through DAgger. At deployment, FADA freezes the planner and finetunes only the IDM using approximately 2 minutes of target-domain rollouts with standard supervised learning. Rather than requiring optimal demonstrations or rewards, FADA uses the paired actions and observations that are observed during these rollouts as supervision, aligning the IDM's action generation with target-domain dynamics. Experiments show that FADA outperforms both in-context and end-to-end adaptation baselines, improving task performance under dynamics shifts and enabling real humanoid robots to execute diverse high-precision whole-body tasks. Implementation details and qualitative hardware rollout videos are available at https://lecar-lab.github.io/FADA-humanoid/.

HumanoidFew-Shot Learning
Angchen Xie, Nikhil Sobanbabu, Ishayu Shikhare · 591 views · Jun 26, 2026
A4A: Cross-Embodiment Transfer of Action-Oriented 4D Affordances from Human Demonstrations

A4A: Cross-Embodiment Transfer of Action-Oriented 4D Affordances from Human Demonstrations

Human demonstrations contain rich manipulation knowledge, but it remains unclear what information can be transferred effectively to robot control. Existing affordance representations are typically formulated as 2D masks, 3D regions, contact points, or actionability scores, and therefore primarily identify where interaction may occur. However, effective manipulation also requires modeling how interaction-relevant geometry evolves during task execution. To bridge this gap, we introduce action-oriented 4D affordances, which represent the language-conditioned future trajectories of interaction-relevant 3D points. These trajectories capture task-conditioned geometric evolution rather than embodiment-specific actions, enabling transferable interaction priors across humans and robots. Based on this representation, we construct a large-scale action-oriented 4D affordance dataset from existing human–object interaction video data and complementary RGB-D demonstrations, and introduce A4A, an affordance-to-action framework that uses 4D affordance trajectory prediction to pretrain robot policies before manipulation fine-tuning. Experiments in both simulation and the real world validate the effectiveness of A4A, showing that pretraining with action-oriented 4D affordance data consistently improves the manipulation performance of diverse VLA policies. These results establish action-oriented 4D affordances as an effective cross-embodiment representation for transferring manipulation knowledge from human demonstrations to robot control.

VLAAffordance
Yifan Han, Litao Liu, Yuqi Gu · 926 views · Sep 5, 2026
DSpark: Confidence-Scheduled Speculative Decoding with Semi-Autoregressive Generation

DSpark: Confidence-Scheduled Speculative Decoding with Semi-Autoregressive Generation

Speculative decoding accelerates Large Language Model (LLM) inference by decoupling draft generation from target verification. While recent parallel drafters efficiently propose long token sequences in a single forward pass, they suffer from rapid acceptance decay due to a lack of inter-token dependencies. Furthermore, indiscriminately verifying these extended blocks wastes critical batch capacity on tokens with high rejection risks, severely degrading throughput in high-concurrency serving systems. We introduce DSpark, a speculative decoding framework that unifies high-throughput parallel generation with adaptive, load-aware verification. To maintain draft quality, DSpark utilizes a semi-autoregressive architecture, coupling a parallel backbone with a lightweight sequential module, to introduce intra-block dependency modeling and mitigate suffix decay. To optimize system efficiency, DSpark employs confidence-scheduled verification, dynamically tailoring the verification length for each request based on estimated prefix survival probabilities and engine-specific throughput profiles. On offline benchmarks across diverse domains, DSpark substantially improves the accepted length over state-of-the-art autoregressive and parallel drafters. When deployed within the DeepSeek-V4 serving system under live user traffic, DSpark successfully mitigates verification waste. Compared to the established production baseline (MTP-1), DSpark accelerates per-user generation speeds by 60 to 85 percent at matched throughput levels. More importantly, by preventing severe throughput degradation under strict interactivity constraints, it enables performance tiers that were previously unattainable, shifting the Pareto frontier of our serving system.

Speculative DecodingLLM Inference
Xin Cheng, Xingkai Yu, Chenze Shao · 844 views · Jul 6, 2026
Harness VLA: Steering Frozen VLAs into Reliable Manipulation Primitives via Memory-Guided Agents

Harness VLA: Steering Frozen VLAs into Reliable Manipulation Primitives via Memory-Guided Agents

Language-conditioned manipulation requires both precise contact-rich control and robust reasoning over language, scenes, and long horizons. End-to-end Vision-Language-Action (VLA) models provide strong local visuomotor skills, but they are trained on in-distribution task trajectories and often fail under deployment perturbations such as semantic retargeting, goal re-binding, spatial-layout shifts, and unstable local contacts. LLM coding agents provide complementary semantic and compositional reasoning, but purely analytic primitives struggle with irregular grasping, constrained placement, and articulated-object interaction. We present Harness VLA, a memory-augmented agentic framework that exposes a frozen VLA as a retryable contact-rich primitive and composes it with a small fixed library of analytic primitives for grounding, staging, transport, navigation, and release. Rather than expanding the skill library, the harness learns the operating range of these fixed primitives from task-specific execution traces, global success rules, and failure models. By lifting semantic re-grounding, non-contact execution, and VLA re-staging to the planner while reserving the frozen VLA for local contact-rich phases, Harness VLA extends pretrained VLAs beyond their original trajectory distribution without finetuning. Across perturbed tabletop, household kitchen, and clean-to-randomized bimanual manipulation, Harness VLA improves over the strongest relevant baselines by 38.6 and 27.1 percentage points on LIBERO-Pro and RoboCasa365, respectively, and reaches 58.4% on RoboTwin C2R. Code is available at https://github.com/RLinf/RPent.

VLARobot Manipulation
Yixian Zhang, Huanming Zhang, Feng Gao · 1.2k views · Jul 9, 2026
TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model

TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model

We study the problem of navigating cluttered indoor environments with a humanoid robot. Unlike conventional methods that model navigation as a 2D path planning problem, humanoid traversal in cluttered environments requires continuous geometry-aware whole-body adaptation, including coordinated arm placement, torso adjustment, and gait modulation for collision-free movement through complex 3D spaces. We introduce TANGO, the first whole-body vision-language navigation framework for language-conditioned humanoid traversal in cluttered environments. Given a natural-language instruction and egocentric RGB observations, TANGO directly predicts 29-DoF joint-space actions for downstream whole-body control. We train TANGO entirely in simulation by synthesizing diverse collision-free traversal behaviors via global path planning, kinematic whole-body motion generation, obstacle-aware motion editing, and RL-based tracking. This pipeline provides dynamically feasible action supervision for learning language-conditioned whole-body policies. In extensive simulation experiments, TANGO demonstrates state-of-the-art performance in vision-language navigation, while outperforming strong modular baselines in navigating challenging scenes requiring obstacle negotiation. Lastly, we deploy TANGO zero-shot on a Unitree G1 humanoid robot, and observe robust language-guided traversal in cluttered real-world scenes without training on any real-world navigation data.

HumanoidVLA
Anqi Li, Yuxin Chen, Zhaobo Li · 1.1k views · Sep 8, 2026

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